ns-ui
Fusee Cone
A burn-rate alert policy editor built as a clock fusee: error budget is the mainspring barrel, a chain rides down a tapering cone as budget depletes, and alert sensitivity at any budget level is the cone's local radius — authored by dragging exactly 4 monotone control points, with a real multi-window rule table derived from the shape.
Use when authoring a graduated SLO burn-rate alert POLICY — the sensitivity curve across the whole error-budget lifetime, saved as a config, not a live reading of one metric. Reach for meter-threshold-trip instead when there is no authoring step at all, just one watched value against a fixed trip/clear pair with hysteresis to show; reach for nomogram-edge instead for a two-input estimator where you read an answer off a crossing, not shape a monotone function with draggable knots. fusee-cone's output is the derived rule table (14.4x/1h-style rows), never a single fired/quiet badge.
Install
npx shadcn add https://design.helpmarq.com /r/fusee-cone.jsonSource
registry/core/fusee-cone/component.tsx"use client";
import { useCallback, useEffect, useId, useMemo, useRef, useState } from "react";
// ---------------------------------------------------------------------------
// FuseeCone — a burn-rate alert POLICY editor built as a clock fusee. The
// error budget is the mainspring barrel; a chain rides down a tapering cone
// as budget depletes; alert sensitivity at any budget level is the cone's
// local radius at that point. You author the policy by dragging exactly 4
// control points along a monotone cubic spline (Fritsch-Carlson — the
// interpolation itself never overshoots between knots, not just at them),
// never a free-form curve: the spline's y is a burn-rate TRIP MULTIPLIER,
// and it is enforced monotone NON-INCREASING toward the empty end (index 0
// = full budget .. index 3 = exhausted) — a drag or keystroke that would
// raise a point above its predecessor (or lower it below its successor) is
// clamped to that band, the handle audibly/visually springs back, and a
// polite live region explains why. That single constraint is what forbids
// authoring a policy that gets LESS sensitive as budget runs out.
//
// One governing scalar — remaining budget — sets the chain's axial position
// on the cone. "Alert torque" = current burn multiplier x the cone's local
// radius at that position; fired/quiet, the derived multi-window rule
// table, and the chain's drawn catenary sag all come from that product (a
// value fires when the delivered torque exceeds the torque the mechanism
// would carry if burn rate exactly equalled the authored threshold there —
// algebraically just burn >= radius(x), read through the torque lens). The
// rule table is a real <table>, the screen-reader-primary surface, and
// updates only on commit (drag release / keypress), never mid-drag. The
// cone, barrel and chain are aria-hidden SVG+DOM decoration; the 4 control
// points are real role=slider elements. Replay streams a recorded burn-rate
// history through the same mechanism, spinning the barrel and stamping
// where the escapement would have tripped against the CURRENT authored
// policy. Reduced motion: the chain repositions instantly and the barrel
// stops spinning; every value still updates and everything stays usable.
// Colors are token classes only; --ns-accent appears only on drag/focus,
// never as a data-state color. DOM + SVG + CSS only, no canvas.
// ---------------------------------------------------------------------------
export interface FuseeConeProps {
/**
* Initial policy: 4 trip-multiplier control points in burn-rate "x"
* units, index 0 = full-budget end .. index 3 = exhausted end. Each must
* be <= the one before it (monotone non-increasing); an out-of-order
* default is silently clamped down on mount rather than crashing.
* Default [14.4, 6, 2, 1] — the two headline values from the brief.
*/
defaultProfile?: [number, number, number, number];
/** Fires when a control-point drag RELEASES or a keystroke commits — never mid-drag. */
onPolicyChange?: (profile: [number, number, number, number]) => void;
/** Initial remaining error-budget fraction, 0-100 (100 = full mainspring). */
defaultRemainingBudgetPct?: number;
/** Initial observed burn rate, in multiples of nominal (1x = exactly on pace to exhaust the budget at period end). */
defaultCurrentBurnMultiplier?: number;
/**
* Recorded burn-rate history to stream through Replay. remainingBudgetPct
* should be non-increasing across the array for the barrel to visibly
* unwind. Falls back to a built-in sample incident.
*/
replayData?: { remainingBudgetPct: number; burn: number }[];
/** What SLO this policy protects, shown above the instrument. */
label?: string;
/** Extra classes merged onto the rendered root element. */
className?: string;
}
// ---- geometry / domain constants ------------------------------------------
const CP_X = [0, 1 / 3, 2 / 3, 1] as const; // fixed axial positions of the 4 control points
const MULT_MIN = 1;
const MULT_MAX = 20;
const DEFAULT_PROFILE: [number, number, number, number] = [14.4, 6, 2, 1];
const VIEW_W = 480;
const VIEW_H = 200;
const CY = 100;
const BARREL_CX = 50;
const BARREL_R = 32;
const CONE_X0 = 118;
const CONE_X1 = 452;
const R_MIN_PIX = 3;
const R_MAX_PIX = 62;
const MAX_SAG = 24;
const CONE_SAMPLES = 40;
const TABLE_X = [0, 0.25, 0.5, 0.75, 1];
const TABLE_WINDOW = ["1h", "3h", "12h", "1d", "3d"];
const DEFAULT_REPLAY: { remainingBudgetPct: number; burn: number }[] = [
{ remainingBudgetPct: 100, burn: 1.1 },
{ remainingBudgetPct: 92, burn: 1.4 },
{ remainingBudgetPct: 80, burn: 2.6 },
{ remainingBudgetPct: 68, burn: 4.8 },
{ remainingBudgetPct: 55, burn: 3.2 },
{ remainingBudgetPct: 47, burn: 8.5 },
{ remainingBudgetPct: 40, burn: 2.1 },
{ remainingBudgetPct: 33, burn: 1.6 },
{ remainingBudgetPct: 22, burn: 5.5 },
{ remainingBudgetPct: 14, burn: 2.9 },
{ remainingBudgetPct: 8, burn: 1.3 },
{ remainingBudgetPct: 2, burn: 1.1 },
];
const SPIKE_BURN = 25; // > MULT_MAX: always trips, whatever the policy or budget position — the gate's idempotent target
const REPLAY_STEP_MS = 700;
function clamp(n: number, lo: number, hi: number) {
return Math.max(lo, Math.min(hi, n));
}
function fmt(n: number) {
if (!Number.isFinite(n)) return "0";
return n >= 10 ? Math.round(n).toString() : n.toFixed(1);
}
function sanitizeProfile(arr: number[]): [number, number, number, number] {
const c = arr.map((v) => clamp(v, MULT_MIN, MULT_MAX));
for (let i = 1; i < 4; i++) c[i] = Math.min(c[i], c[i - 1]);
return [c[0], c[1], c[2], c[3]];
}
// ---- monotone cubic Hermite (Fritsch-Carlson) ------------------------------
// Guarantees the interpolated curve never overshoots between knots, so a
// monotone non-increasing set of control points always produces a monotone
// non-increasing curve everywhere in between — not just at the 4 points.
function buildTangents(xs: readonly number[], ys: readonly number[]): number[] {
const n = xs.length;
const dx: number[] = [];
const dy: number[] = [];
const m: number[] = [];
for (let i = 0; i < n - 1; i++) {
dx.push(xs[i + 1] - xs[i]);
dy.push(ys[i + 1] - ys[i]);
m.push(dx[i] === 0 ? 0 : dy[i] / dx[i]);
}
const t: number[] = new Array(n);
t[0] = m[0] ?? 0;
t[n - 1] = m[n - 2] ?? 0;
for (let i = 1; i < n - 1; i++) {
if (m[i - 1] === 0 || m[i] === 0 || m[i - 1] * m[i] < 0) {
t[i] = 0;
} else {
const w1 = 2 * dx[i] + dx[i - 1];
const w2 = dx[i] + 2 * dx[i - 1];
t[i] = (w1 + w2) / (w1 / m[i - 1] + w2 / m[i]);
}
}
for (let i = 0; i < n - 1; i++) {
if (m[i] === 0) {
t[i] = 0;
t[i + 1] = 0;
continue;
}
const a = t[i] / m[i];
const b = t[i + 1] / m[i];
const s = a * a + b * b;
if (s > 9) {
const tau = 3 / Math.sqrt(s);
t[i] = tau * a * m[i];
t[i + 1] = tau * b * m[i];
}
}
return t;
}
function evalHermite(xs: readonly number[], ys: readonly number[], t: number[], x: number): number {
const n = xs.length;
let i = 0;
while (i < n - 2 && x > xs[i + 1]) i++;
const h = xs[i + 1] - xs[i];
const s = h === 0 ? 0 : (x - xs[i]) / h;
const s2 = s * s;
const s3 = s2 * s;
const h00 = 2 * s3 - 3 * s2 + 1;
const h10 = s3 - 2 * s2 + s;
const h01 = -2 * s3 + 3 * s2;
const h11 = s3 - s2;
return h00 * ys[i] + h10 * h * t[i] + h01 * ys[i + 1] + h11 * h * t[i + 1];
}
function buildRadiusFn(ys: readonly number[]) {
const t = buildTangents(CP_X, ys);
return (x: number) => evalHermite(CP_X, ys, t, clamp(x, 0, 1));
}
function rPix(value: number) {
return clamp(
R_MIN_PIX + ((value - MULT_MIN) / (MULT_MAX - MULT_MIN)) * (R_MAX_PIX - R_MIN_PIX),
R_MIN_PIX,
R_MAX_PIX
);
}
function screenX(x: number) {
return CONE_X0 + clamp(x, 0, 1) * (CONE_X1 - CONE_X0);
}
function useReducedMotion() {
const [reduced, setReduced] = useState(false);
useEffect(() => {
const mq = window.matchMedia("(prefers-reduced-motion: reduce)");
setReduced(mq.matches);
const onChange = () => setReduced(mq.matches);
mq.addEventListener("change", onChange);
return () => mq.removeEventListener("change", onChange);
}, []);
return reduced;
}
export function FuseeCone({
defaultProfile,
onPolicyChange,
defaultRemainingBudgetPct = 100,
defaultCurrentBurnMultiplier = 3,
replayData,
label = "Checkout latency SLO",
className = "",
}: FuseeConeProps) {
const uid = useId();
const reduced = useReducedMotion();
const [profile, setProfile] = useState<[number, number, number, number]>(() =>
sanitizeProfile(defaultProfile ?? DEFAULT_PROFILE)
);
const [remainingPct, setRemainingPct] = useState(clamp(defaultRemainingBudgetPct, 0, 100));
const [burn, setBurn] = useState(Math.max(0, defaultCurrentBurnMultiplier));
const [dragIndex, setDragIndex] = useState<number | null>(null);
const [dragPreviewValue, setDragPreviewValue] = useState<number | null>(null);
const [springBackIndex, setSpringBackIndex] = useState<number | null>(null);
const [announce, setAnnounce] = useState("");
const [replaying, setReplaying] = useState(false);
const [tripLog, setTripLog] = useState<string[]>([]);
const trackRefs = useRef<(HTMLDivElement | null)[]>([null, null, null, null]);
const gestureAnnouncedRef = useRef(false);
const springTimeoutRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const replayTimerRef = useRef<ReturnType<typeof setInterval> | null>(null);
const replayIndexRef = useRef(0);
const firedPrevRef = useRef<boolean | null>(null);
useEffect(
() => () => {
if (springTimeoutRef.current) clearTimeout(springTimeoutRef.current);
if (replayTimerRef.current) clearInterval(replayTimerRef.current);
},
[]
);
// committed policy — feeds the <table> (updated on commit only) and replay's trip test
const radiusFn = useMemo(() => buildRadiusFn(profile), [profile]);
// live policy — feeds the drawn cone/chain, reacting mid-drag so the shape
// being argued about is always what's on screen, even before release
const effectiveProfile = useMemo<[number, number, number, number]>(() => {
if (dragIndex === null || dragPreviewValue === null) return profile;
const next = [...profile] as [number, number, number, number];
next[dragIndex] = dragPreviewValue;
return next;
}, [profile, dragIndex, dragPreviewValue]);
const liveRadiusFn = useMemo(() => buildRadiusFn(effectiveProfile), [effectiveProfile]);
const xCurrent = clamp(1 - remainingPct / 100, 0, 1);
const radiusAtCurrent = liveRadiusFn(xCurrent);
const ratio = radiusAtCurrent > 0 ? burn / radiusAtCurrent : Infinity;
const torque = burn * radiusAtCurrent;
const fired = ratio >= 1;
// edge-triggered announcement on the escapement's own state changing —
// not on every burn/budget tick, only the crossing itself
useEffect(() => {
if (firedPrevRef.current === null) {
firedPrevRef.current = fired;
return;
}
if (firedPrevRef.current !== fired) {
firedPrevRef.current = fired;
setAnnounce(
fired
? `Escapement tripped — burn ${fmt(burn)}x meets or exceeds the ${fmt(radiusAtCurrent)}x threshold at ${Math.round(remainingPct)}% budget remaining.`
: `Quiet — burn ${fmt(burn)}x is back under the ${fmt(radiusAtCurrent)}x threshold.`
);
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [fired]);
const commitProfile = useCallback(
(index: number, value: number) => {
setProfile((prev) => {
const next = [...prev] as [number, number, number, number];
next[index] = value;
onPolicyChange?.(next);
return next;
});
},
[onPolicyChange]
);
const triggerSpringBack = useCallback((index: number, dir: "above" | "below") => {
setSpringBackIndex(index);
if (springTimeoutRef.current) clearTimeout(springTimeoutRef.current);
springTimeoutRef.current = setTimeout(() => setSpringBackIndex(null), 220);
if (!gestureAnnouncedRef.current) {
gestureAnnouncedRef.current = true;
setAnnounce(
dir === "above"
? "Cannot raise this point above the previous one."
: "Cannot lower this point below the next one."
);
}
}, []);
const bandMax = useCallback((i: number) => (i > 0 ? profile[i - 1] : MULT_MAX), [profile]);
const bandMin = useCallback((i: number) => (i < 3 ? profile[i + 1] : MULT_MIN), [profile]);
const updateFromClientY = useCallback(
(index: number, clientY: number) => {
const el = trackRefs.current[index];
if (!el) return;
const rect = el.getBoundingClientRect();
const frac = clamp((clientY - rect.top) / rect.height, 0, 1);
const viewY = frac * VIEW_H;
const wantedPix = clamp(CY - viewY, R_MIN_PIX, R_MAX_PIX);
const wantedValue =
MULT_MIN + ((wantedPix - R_MIN_PIX) / (R_MAX_PIX - R_MIN_PIX)) * (MULT_MAX - MULT_MIN);
const lo = bandMin(index);
const hi = bandMax(index);
const clamped = clamp(wantedValue, lo, hi);
if (Math.abs(clamped - wantedValue) > 1e-6) {
triggerSpringBack(index, wantedValue > hi ? "above" : "below");
}
setDragPreviewValue(clamped);
},
[bandMin, bandMax, triggerSpringBack]
);
const onPointerDown = (index: number) => (e: React.PointerEvent<HTMLDivElement>) => {
if (replaying) return;
e.preventDefault();
gestureAnnouncedRef.current = false;
trackRefs.current[index]?.setPointerCapture(e.pointerId);
setDragIndex(index);
setDragPreviewValue(profile[index]);
updateFromClientY(index, e.clientY);
};
const onPointerMove = (index: number) => (e: React.PointerEvent<HTMLDivElement>) => {
if (dragIndex !== index) return;
updateFromClientY(index, e.clientY);
};
const endDrag = (index: number) => () => {
if (dragIndex !== index) return;
setDragIndex(null);
if (dragPreviewValue !== null) commitProfile(index, dragPreviewValue);
setDragPreviewValue(null);
};
const onKeyDown = (index: number) => (e: React.KeyboardEvent<HTMLDivElement>) => {
if (replaying) return;
const cur = profile[index];
const lo = bandMin(index);
const hi = bandMax(index);
const STEP = 1.15;
let next = cur;
switch (e.key) {
case "ArrowUp":
case "ArrowRight":
next = cur * STEP;
break;
case "ArrowDown":
case "ArrowLeft":
next = cur / STEP;
break;
case "PageUp":
next = cur * STEP * STEP;
break;
case "PageDown":
next = cur / (STEP * STEP);
break;
case "Home":
next = lo;
break;
case "End":
next = hi;
break;
default:
return;
}
e.preventDefault();
gestureAnnouncedRef.current = false;
const clamped = clamp(next, lo, hi);
if (Math.abs(clamped - next) > 1e-6) {
triggerSpringBack(index, next > hi ? "above" : "below");
}
commitProfile(index, clamped);
};
const stopReplay = useCallback(() => {
if (replayTimerRef.current) {
clearInterval(replayTimerRef.current);
replayTimerRef.current = null;
}
setReplaying(false);
}, []);
const startReplay = useCallback(() => {
const data = replayData && replayData.length > 0 ? replayData : DEFAULT_REPLAY;
replayIndexRef.current = 0;
setTripLog([]);
setReplaying(true);
const stepOnce = () => {
const sample = data[replayIndexRef.current];
if (!sample) {
stopReplay();
return;
}
setRemainingPct(sample.remainingBudgetPct);
setBurn(sample.burn);
const x = clamp(1 - sample.remainingBudgetPct / 100, 0, 1);
const threshold = radiusFn(x);
if (sample.burn >= threshold) {
const line = `Would have tripped at ${Math.round(sample.remainingBudgetPct)}% budget remaining — burn ${fmt(sample.burn)}x >= ${fmt(threshold)}x threshold.`;
setTripLog((log) => [...log, line]);
setAnnounce(line);
}
replayIndexRef.current += 1;
if (replayIndexRef.current >= data.length) stopReplay();
};
stepOnce();
replayTimerRef.current = setInterval(stepOnce, REPLAY_STEP_MS);
}, [replayData, radiusFn, stopReplay]);
// ---- diagram geometry -----------------------------------------------
const conePoints = useMemo(() => {
const pts: { sx: number; r: number }[] = [];
for (let k = 0; k < CONE_SAMPLES; k++) {
const x = k / (CONE_SAMPLES - 1);
pts.push({ sx: screenX(x), r: rPix(liveRadiusFn(x)) });
}
return pts;
}, [liveRadiusFn]);
const coneTopD = "M " + conePoints.map((p) => `${p.sx.toFixed(1)},${(CY - p.r).toFixed(1)}`).join(" L ");
const coneBottomD = "M " + conePoints.map((p) => `${p.sx.toFixed(1)},${(CY + p.r).toFixed(1)}`).join(" L ");
const barrelAngle = (100 - remainingPct) * 10.8; // 3 full turns across the whole budget
const tickX2 = BARREL_CX + (BARREL_R - 5);
const tickY2 = CY;
const contactX = screenX(xCurrent);
const contactY = CY - rPix(radiusAtCurrent);
const barrelRimX = BARREL_CX + BARREL_R;
const barrelRimY = CY;
const sagFrac = clamp(1 - Math.min(ratio, 1), 0.08, 1);
const sagPix = sagFrac * MAX_SAG;
const chainMidX = (barrelRimX + contactX) / 2;
const chainMidY = (barrelRimY + contactY) / 2 + sagPix;
const chainD = `M ${barrelRimX},${barrelRimY} Q ${chainMidX.toFixed(1)},${chainMidY.toFixed(1)} ${contactX.toFixed(1)},${contactY.toFixed(1)}`;
const chainTransition = reduced ? "none" : "d 240ms cubic-bezier(0.16,1,0.3,1)";
const barrelTransition = reduced ? "none" : "transform 480ms cubic-bezier(0.16,1,0.3,1)";
const handleTransition = (i: number) =>
reduced || dragIndex === i ? "none" : "top 220ms cubic-bezier(0.34,1.56,0.64,1)";
const labelId = `${uid}-label`;
const descId = `${uid}-desc`;
return (
<div className={className}>
<style>{`
.ns-fusee-chain{transition-property:d}
.ns-fusee-barrel-tick{transition-property:transform}
@keyframes ns-fusee-springback{
0%{transform:translate(-50%,-50%) scale(1)}
35%{transform:translate(-50%,-50%) scale(1.4)}
100%{transform:translate(-50%,-50%) scale(1)}
}
.ns-fusee-springback{animation:ns-fusee-springback 220ms cubic-bezier(0.34,1.56,0.64,1)}
@media (prefers-reduced-motion: reduce){
.ns-fusee-chain,.ns-fusee-barrel-tick{transition:none !important}
.ns-fusee-springback{animation:none !important}
}
`}</style>
<div className="flex items-baseline justify-between gap-3">
<span id={labelId} className="font-mono text-[11px] tracking-wide text-ns-muted">
{label.toUpperCase()}
</span>
{fired ? (
<span
data-fusee-fired-badge
className="rounded-full border border-foreground bg-foreground px-2 py-0.5 font-mono text-[10px] font-semibold tracking-wide text-background"
>
TRIPPED
</span>
) : (
<span
data-fusee-quiet-badge
className="rounded-full border border-border px-2 py-0.5 font-mono text-[10px] tracking-wide text-ns-muted"
>
QUIET
</span>
)}
</div>
<p className="mt-1 font-mono text-[11px] text-ns-muted">
burn {fmt(burn)}x · {Math.round(remainingPct)}% budget remaining · needs {fmt(radiusAtCurrent)}x here
</p>
{/* diagram: barrel + cone + chain — decorative, all state lives in the sliders below */}
<div className="relative mt-3 w-full" style={{ aspectRatio: `${VIEW_W} / ${VIEW_H}` }} aria-hidden>
<svg viewBox={`0 0 ${VIEW_W} ${VIEW_H}`} className="h-full w-full" focusable="false">
<circle cx={BARREL_CX} cy={CY} r={BARREL_R} fill="none" className="stroke-current text-border" strokeWidth={1.5} />
<g
className="ns-fusee-barrel-tick"
style={{ transformOrigin: `${BARREL_CX}px ${CY}px`, transform: `rotate(${barrelAngle}deg)`, transition: barrelTransition }}
>
<line
x1={BARREL_CX}
y1={CY}
x2={tickX2}
y2={tickY2}
className="stroke-current text-ns-muted"
strokeWidth={2}
strokeLinecap="round"
/>
</g>
<path d={coneTopD} fill="none" className="stroke-current text-foreground" strokeWidth={1.5} strokeLinecap="round" />
<path d={coneBottomD} fill="none" className="stroke-current text-foreground" strokeWidth={1.5} strokeLinecap="round" />
<path
d={chainD}
fill="none"
className="ns-fusee-chain stroke-current text-ns-muted"
strokeWidth={2}
strokeLinecap="round"
style={{ transition: chainTransition }}
/>
<circle
cx={contactX}
cy={contactY}
r={4.5}
className={fired ? "fill-current text-foreground" : "fill-none stroke-current text-border"}
strokeWidth={fired ? 0 : 1.5}
/>
</svg>
{/* 4 control points — the entire accessible/interactive surface of the diagram */}
{CP_X.map((cx, i) => {
const val = dragIndex === i && dragPreviewValue !== null ? dragPreviewValue : profile[i];
const yFrac = (CY - rPix(val)) / VIEW_H;
const budgetPct = Math.round((1 - cx) * 100);
return (
<div
key={i}
ref={(el) => {
trackRefs.current[i] = el;
}}
data-fusee-track={i}
className={`absolute top-0 h-full w-9 -translate-x-1/2 touch-none select-none ${replaying ? "" : "cursor-ns-resize"}`}
style={{ left: `${(screenX(cx) / VIEW_W) * 100}%` }}
onPointerDown={onPointerDown(i)}
onPointerMove={onPointerMove(i)}
onPointerUp={endDrag(i)}
onPointerCancel={endDrag(i)}
onLostPointerCapture={endDrag(i)}
>
<div
role="slider"
tabIndex={0}
aria-label={`Alert sensitivity control point ${i + 1} of 4`}
aria-orientation="vertical"
aria-valuemin={Number(bandMin(i).toFixed(2))}
aria-valuemax={Number(bandMax(i).toFixed(2))}
aria-valuenow={Number(val.toFixed(2))}
aria-valuetext={`at ${budgetPct}% budget remaining, alert at ${val.toFixed(1)}x burn`}
aria-disabled={replaying || undefined}
onKeyDown={onKeyDown(i)}
className={`absolute left-1/2 h-4 w-4 -translate-x-1/2 -translate-y-1/2 rounded-full border-2 outline-none focus-visible:ring-2 focus-visible:ring-ns-accent focus-visible:ring-offset-2 focus-visible:ring-offset-background ${
dragIndex === i ? "border-ns-accent bg-ns-accent" : "border-foreground/70 bg-background hover:border-foreground"
} ${springBackIndex === i ? "ns-fusee-springback" : ""}`}
style={{ top: `${yFrac * 100}%`, transition: handleTransition(i) }}
/>
</div>
);
})}
</div>
{/* manual scrub controls — the governing scalars, disabled while replay owns them */}
<div className="mt-4 grid grid-cols-2 gap-3">
<label className="block">
<span className="font-mono text-[10px] tracking-wide text-ns-muted">REMAINING BUDGET</span>
<input
type="range"
min={0}
max={100}
step={1}
value={Math.round(remainingPct)}
disabled={replaying}
onChange={(e) => setRemainingPct(Number(e.target.value))}
aria-label="Remaining error budget percent"
className="mt-1 w-full accent-ns-accent disabled:opacity-40"
/>
</label>
<label className="block">
<span className="font-mono text-[10px] tracking-wide text-ns-muted">CURRENT BURN RATE</span>
<input
type="range"
min={0}
max={20}
step={0.1}
value={burn}
disabled={replaying}
onChange={(e) => setBurn(Number(e.target.value))}
aria-label="Current observed burn rate multiplier"
className="mt-1 w-full accent-ns-accent disabled:opacity-40"
/>
</label>
</div>
<div className="mt-3 flex items-center gap-2">
<button
type="button"
data-fusee-replay-toggle
aria-pressed={replaying}
onClick={() => (replaying ? stopReplay() : startReplay())}
className="rounded-sm border border-border px-3 py-1.5 font-mono text-[11px] tracking-widest text-ns-muted transition-colors duration-200 hover:border-foreground/40 hover:text-foreground focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ns-accent focus-visible:ring-offset-2 focus-visible:ring-offset-background"
>
{replaying ? "STOP REPLAY" : "REPLAY"}
</button>
<button
type="button"
data-fusee-firetest
disabled={replaying}
onClick={() => setBurn(SPIKE_BURN)}
className="rounded-sm border border-border px-3 py-1.5 font-mono text-[11px] tracking-widest text-ns-muted transition-colors duration-200 hover:border-foreground/40 hover:text-foreground focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ns-accent focus-visible:ring-offset-2 focus-visible:ring-offset-background disabled:pointer-events-none disabled:opacity-40"
>
PREVIEW SPIKE
</button>
</div>
{/* derived rule table — real HTML table, the screen-reader-primary surface */}
<div className="mt-4 overflow-x-auto rounded-md border border-border">
<table className="w-full border-collapse font-mono text-[11px]">
<caption className="sr-only">Derived multi-window burn-rate alert rule table for {label}</caption>
<thead>
<tr className="border-b border-border text-left text-ns-muted">
<th scope="col" className="px-3 py-2 font-medium">
Budget remaining
</th>
<th scope="col" className="px-3 py-2 font-medium">
Window
</th>
<th scope="col" className="px-3 py-2 font-medium">
Burn multiplier
</th>
</tr>
</thead>
<tbody>
{TABLE_X.map((x, i) => (
<tr key={x} className={i === TABLE_X.length - 1 ? "" : "border-b border-border"}>
<td className="px-3 py-1.5 text-foreground tabular-nums">{Math.round((1 - x) * 100)}%</td>
<td className="px-3 py-1.5 text-foreground tabular-nums">{TABLE_WINDOW[i]}</td>
<td className="px-3 py-1.5 text-foreground tabular-nums">{fmt(radiusFn(x))}x</td>
</tr>
))}
</tbody>
</table>
</div>
<p id={descId} className="mt-2 font-mono text-[11px] text-ns-muted">
{fired
? `Tripped: burn ${fmt(burn)}x meets or exceeds the ${fmt(radiusAtCurrent)}x threshold at ${Math.round(remainingPct)}% budget remaining.`
: `Quiet: burn ${fmt(burn)}x is under the ${fmt(radiusAtCurrent)}x threshold at ${Math.round(remainingPct)}% budget remaining.`}
</p>
{tripLog.length > 0 ? (
<ul className="mt-2 space-y-0.5 font-mono text-[10px] text-ns-muted">
{tripLog.slice(-4).map((line, i) => (
<li key={i}>{line}</li>
))}
</ul>
) : null}
<span role="status" aria-live="polite" className="sr-only">
{announce}
</span>
</div>
);
}
Build spec
Renders a burn-rate SLO alert policy editor as a working clock fusee. MECHANISM: the error budget is a mainspring barrel (an SVG circle, left) and a tapering cone (right) whose local half-width at axial position x in [0,1] is a burn-rate TRIP MULTIPLIER — x=0 is the full-budget end, x=1 is the exhausted end. Exactly 4 draggable control points sit at fixed axial positions [0, 1/3, 2/3, 1]; only their y (the multiplier, 1x-20x) is draggable. The curve between them is a monotone cubic Hermite spline (Fritsch-Carlson tangent limiting), which guarantees the interpolated radius never overshoots between knots — not merely at the knots themselves — so 3 control points could not express a fast-burn/slow-burn knee and 6 would invite a wiggle the derived table cannot represent; 4 is the minimum that expresses a knee and the maximum that stays a single readable knee. FALSIFIABLE CONSTRAINT: radius(x) is enforced monotone non-increasing toward the empty end — dragging or arrow-keying a point is clamped live to the band [next point's committed value, previous point's committed value], so the sequence can never invert. Attempting to cross that band clamps the handle at the boundary, plays a 220ms spring-back scale bounce (skipped outright under reduced motion, though the clamp itself still applies), and a polite aria-live region announces 'Cannot raise this point above the previous one' (or the symmetric 'cannot lower... below the next one'), throttled to once per drag gesture or keypress rather than once per pixel. This is what forbids authoring a policy that gets LESS sensitive as budget runs out — the free-form curve editor that would allow that is structurally unavailable, not merely discouraged. GOVERNING SCALAR: remaining budget (0-100%, a labeled range input, or driven by Replay) sets axial position x = 1 - remaining/100, which places the chain's contact point on the cone (a quadratic-bezier catenary from the barrel's rim to that contact point, its sag proportional to how far the current burn rate is from tripping — taut near a trip, slack when far from one). ALERT TORQUE: torque = current burn multiplier (a second labeled range input, 0-20x, or replay-driven) x the cone's local radius at the chain's current position; the escapement fires when that torque meets or exceeds the torque the mechanism would carry if burn exactly equalled the local threshold there (algebraically: burn >= radius(x)) — fired/quiet state, the sag of the drawn catenary, and every row of the derived rule table all read off that same radius function, never a separately-tracked boolean. DERIVED RULE TABLE: a real HTML <table> (with <caption>, <thead>, real <th scope=col>) sampling the COMMITTED policy (never the live mid-drag preview) at 5 fixed budget levels (100/75/50/25/0%), each paired with a conventional lookback window (1h/3h/12h/1d/3d, lengthening as the derived multiplier shrinks, e.g. the default profile's 14.4x knot at 100% budget pairs with 1h and its 6x knot at ~67% pairs with 6h-scale windows) and the live-derived multiplier for that budget level formatted 'Nx'; this table is the screen-reader-primary surface and is the ONLY thing that updates on drag release or a committing keystroke — during an in-progress drag the cone, chain and torque readout all react continuously (so the shape being argued about is always what both people in a review see), but the table itself holds its prior committed values until release, exactly once. REPLAY: a button streams a built-in (or prop-supplied) recorded burn-rate history through the mechanism on a fixed cadence, moving the remaining-budget and burn-rate inputs together, visibly spinning the barrel's radial tick mark (up to 3 full turns across the whole budget) and sliding the chain down the cone; every sample that would have tripped against the CURRENT authored policy is appended to a short visible trip log and announced via the same polite live region ('Would have tripped at 47% budget remaining — burn 8.5x >= 3.5x threshold'). Both manual range inputs are disabled while replay owns them. A 'Preview spike' button forces the burn input to 25x — above the 1x-20x authorable range, so it always trips regardless of policy or budget position — an idempotent, non-toggling way to see the tripped state on demand. ACCESSIBILITY: each control point is role=slider, tabIndex=0, aria-orientation=vertical, aria-valuemin/max set to its LIVE permitted band (not a fixed global range), aria-valuenow the current multiplier, and aria-valuetext composed exactly as 'at {budget}% budget remaining, alert at {value}x burn' — legible on its own, no need to cross-reference a legend. Arrow/Page/Home/End step the value (Home/End jump to the current band's own bounds); every commit path (drag release or keystroke) runs through one clamp-and-announce function so keyboard and pointer can never diverge in what counts as a violation. The cone, barrel and chain SVG, plus the small filled/outlined escapement dot at the chain's contact point, are all aria-hidden — decoration once the sliders and table carry the real semantics; the fired/quiet badge is plain visible text ('TRIPPED'/'QUIET'), not color-only. Reduced motion (matchMedia, live listener): the chain's catenary path and the barrel's rotation transition are both forced to 0ms — every reposition is an instant jump, the barrel does not visibly spin, the spring-back bounce animation is skipped — while every value, clamp, and table update still applies exactly as before, so the component stays fully usable. TOKENS: --ns-accent appears only on a dragged or keyboard-focused control point handle, never as a fired/quiet or trip-log color — those states are spelled out in text and border/fill weight (border-foreground/70 idle -> border-ns-accent active), matching this registry's 'latching is data state, never accent' convention. Everything else is --foreground/--ns-muted/--border/--background token classes; no hex, no canvas — one inline <style> block supplies only the CSS transition-property declarations and the reduced-motion override, DOM + SVG + CSS.
Props
| Prop | Type | Default | Description |
|---|---|---|---|
| defaultProfile? | [number, number, number, number] | — | Initial policy: 4 trip-multiplier control points in burn-rate "x" units, index 0 = full-budget end .. index 3 = exhausted end. Each must be <= the one before it (monotone non-increasing); an out-of-order default is silently clamped down on mount rather than crashing. Default [14.4, 6, 2, 1] — the two headline values from the brief. |
| onPolicyChange? | (profile: [number, number, number, number]) => void | — | Fires when a control-point drag RELEASES or a keystroke commits — never mid-drag. |
| defaultRemainingBudgetPct? | number | 100 | Initial remaining error-budget fraction, 0-100 (100 = full mainspring). |
| defaultCurrentBurnMultiplier? | number | 3 | Initial observed burn rate, in multiples of nominal (1x = exactly on pace to exhaust the budget at period end). |
| replayData? | { remainingBudgetPct: number; burn: number }[] | — | Recorded burn-rate history to stream through Replay. remainingBudgetPct should be non-increasing across the array for the barrel to visibly unwind. Falls back to a built-in sample incident. |
| label? | string | "Checkout latency SLO" | What SLO this policy protects, shown above the instrument. |
| className? | string | — | Extra classes merged onto the rendered root element. |