ns-ui / loud

Hero Isobar Contours

Hero background of drifting, breathing isobar-like contour lines whose density bunches tightly around the primary CTA and whose whole field leans toward the pointer, so the layout physically reads as a live pressure system centered on the one action that matters.

Use when a landing hero whose visual hierarchy is encoded structurally — line density converging on the CTA, reinforced by a live pressure field that breathes and leans toward the cursor — rather than hero-dipole-field, where cursor proximity is the whole mechanism, or chart-ridgeline-terrain, a canvas terrain sampling live data; pick this one when the persuasion has to survive prefers-reduced-motion as a still frame, since the density gradient alone still does the full hierarchy job with the drift, breathing and pointer-lean all frozen off.

Install

npx shadcn add https://design.helpmarq.com/r/hero-isobar-contours.json
  • svg
  • hero
  • contour
  • isobar
  • cta
  • hierarchy
  • ambient
  • drift
  • pointer-reactive
  • signup

ns-ui / hero-isobar-contours

ISOBAR-01

Every linepoints here

Pressure Front reads the room before anyone clicks: the whole layout is a low-pressure system centered on one button, and every ring of contour drawn around it exists to say so.

Props

PropTypeDefaultDescription
eyebrow?string
headline?string | string[]
subcopy?string
primaryCtaPressureFrontCta
secondaryCta?PressureFrontCta
rings?numbernumber of contour rings. default 30
driftMs?numberms for one full drift loop of the noise phase. default 20000
className?string