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Sleeper Renewal Relay

An ambient row-level 'processing/refreshing' indicator built from mechanised sleeper-renewal trains: a crawling gantry crane lifts one old sleeper clear, swings a new one into the gap, and clips the rail down before advancing to the next tie. Old-vs-new is a continuous wear gradient across the 8-row stack, not a binary flag, so it never blinks.

Use when a row-level ambient 'processing / refreshing / syncing' indicator for a table or list — the row-scale equivalent of a generic sync spinner — that should read as a real mechanised swap-and-advance event rather than a spinning icon or a shimmer skeleton; the crane crawls through a fixed 8-row window on its own 1.3s-per-row clock, unbounded, wrapping to the top after a full lap. Pick loader-die-tumble instead when the surface is a single standalone loading glyph rather than a row-scoped list indicator (no per-row wear gradient, no advancing mechanism), or refresh-pull-flywheel when the surface is a pointer-driven pull-to-refresh gesture rather than an ambient always-on row sweep.

Install

npx shadcn add https://design.helpmarq.com/r/sleeper-renewal-relay.json

Ask AI

Point an assistant at this component's docs (llms-full.txt) with one click.

Claude, ChatGPT, Grok, and Perplexity open with the prompt already in. Gemini copies it to your clipboard first. Paste it in once the chat opens.

Source
registry/core/sleeper-renewal-relay/component.tsx
"use client";

import { useEffect, useRef } from "react";
import type { CSSProperties } from "react";

// ---------------------------------------------------------------------------
// SleeperRenewalRelay — an ambient "processing/refreshing" row indicator
// sourced from mechanised sleeper-renewal trains (railway maintenance-of-way
// engineering): a crawling gang crane lifts one old sleeper clear, swings a
// new one into the gap, and clips the rail down before advancing to the next
// tie, never stopping the line for more than a single swap.
//
// The stack is a fixed 8-row visible window, each row a "sleeper" whose
// vertical size (rowSize) is the container's SMALLER measured dimension
// divided by 8, so the whole panel reads at card scale regardless of the
// host's aspect ratio. A crane carriage rides a gantry line down the left
// edge; a full lift -> swap -> drop -> clip cycle takes 1.3s per row (450ms
// departure arc, 350ms arrival arc, 500ms settled dwell — the last 150ms of
// which slides the carriage on to the next row so it is already positioned
// when that row's own lift begins). Eight rows at 1.3s/row is a 10.4s lap;
// on reaching row 7 the carriage travels straight back to row 0 and the lap
// repeats, unbounded, exactly the "wraps to the top and continues" reading.
//
// Old-vs-new is NOT a binary flag. Every row carries a continuous "wear"
// value derived straight from elapsed time since its most recent completed
// drop: 0 the instant a fresh sleeper lands, ramping back toward 1 (fully
// worn) over the ~10.4s until the crane is due back — so a viewer sees a
// visible gradient across the stack (freshest just behind the crane, most
// worn just ahead of it) rather than a hard on/off flip, and the row the
// crane is CURRENTLY lifting reads its wear from the exact same continuous
// formula, so the departing sleeper's colour is already wherever it had
// smoothly drifted to — no colour ever jumps at a phase boundary. Fill is a
// single `color-mix(in srgb, var(--ns-muted) X%, var(--foreground) (100-X)%)`
// string per row, recomputed every frame; no canvas, no JS colour math, so
// a theme flip repaints for free through the underlying custom properties.
// ---------------------------------------------------------------------------

export interface SleeperRenewalRelayProps {
  /** row / card heading above the panel */
  title?: string;
  /** mono description under the heading */
  description?: string;
  /** freeze the loop at the next settled dwell point (never mid-arc) once true */
  paused?: boolean;
  /** extra classes merged onto the rendered root element */
  className?: string;
  /** inline styles merged onto the root element */
  style?: CSSProperties;
}

const ROWS = 8;
const CYCLE_MS = 1300; // one full lift -> swap -> drop -> clip cycle per row
const RISE_MS = 250; // straight vertical lift, still directly above the gap
const SWING_MS = 200; // sideways kick out to the side wagon
const LIFT_MS = RISE_MS + SWING_MS; // 450 — the visible departure arc
const ENTER_MS = 200; // new sleeper swings in from the gantry side, elevated
const SETTLE_MS = 150; // lowers into the gap with a small clip-down bounce
const DROP_MS = ENTER_MS + SETTLE_MS; // 350 — the visible arrival arc
const DROP_START = LIFT_MS; // 450
const DWELL_START = LIFT_MS + DROP_MS; // 800
const DWELL_MS = CYCLE_MS - DWELL_START; // 500
const TRAVEL_MS = 150; // tail of the dwell — carriage slides on to next row
const LAP_MS = ROWS * CYCLE_MS; // 10400
const WEAR_SPAN_CYCLES = ROWS; // wear ramps 0..1 over one lap since renewal

// reduced-motion freeze: mid rise sub-phase of row 3's departure — old
// sleeper lifted straight up, still directly above its own gap, not yet
// kicked sideways or dropped; rows 0-2 already show a fresher wear value,
// rows 4-7 have never been reached (fully worn) — old-out / new-in-pending
// / clip-pending all visible at once.
const STATIC_ROW = 3;
const STATIC_LOCAL_T = 200;
const STATIC_ELAPSED = STATIC_ROW * CYCLE_MS + STATIC_LOCAL_T;

// mount offset so the very first live frame already shows a wear gradient
// and a mid-swing crane, distinct from the reduced-motion freeze above —
// row 5, 20ms into its 200ms swing sub-phase, rows 0-4 carrying distinct
// wear values.
const INITIAL_OFFSET_MS = 5 * CYCLE_MS + RISE_MS + 20;

const REF_ROW = 32; // reference row size used to scale stroke widths

function clamp01(v: number): number {
  return v < 0 ? 0 : v > 1 ? 1 : v;
}
function lerp(a: number, b: number, t: number): number {
  return a + (b - a) * t;
}
function easeOutCubic(t: number): number {
  const x = clamp01(t);
  return 1 - Math.pow(1 - x, 3);
}
function easeInOutCubic(t: number): number {
  const x = clamp01(t);
  return x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
}

function wearColor(wear: number): string {
  const muted = clamp01(wear) * 100;
  const fresh = 100 - muted;
  return `color-mix(in srgb, var(--ns-muted) ${muted.toFixed(1)}%, var(--foreground) ${fresh.toFixed(1)}%)`;
}

/** Continuous 0 (just renewed) .. 1 (fully worn, due again) wear value for
 * a row at a given elapsed time, derived from the most recent completed
 * drop (localT >= DWELL_START) that row ever had — or 1, fixed, if the
 * crane has never reached it yet (only possible during the very first
 * lap). No stored per-row state: fully reconstructible from elapsed time
 * alone, which is what keeps every frame — including a paused resume —
 * exactly continuous. */
function rowWear(row: number, elapsedMs: number): number {
  const dropOffset = row * CYCLE_MS + DWELL_START;
  const num = elapsedMs - dropOffset;
  if (num < 0) return 1;
  const lapsSinceFirstDrop = Math.floor(num / LAP_MS);
  const completionTime = dropOffset + lapsSinceFirstDrop * LAP_MS;
  const sinceMs = elapsedMs - completionTime;
  const cyclesSince = sinceMs / CYCLE_MS;
  return clamp01(cyclesSince / WEAR_SPAN_CYCLES);
}

interface Geometry {
  w: number;
  h: number;
  rowSize: number;
  scale: number;
  stackTop: number;
  gantryX: number;
  railX1: number;
  railX2: number;
  sleeperX1: number;
  sleeperX2: number;
  sleeperH: number;
}

function measureGeometry(w: number, h: number): Geometry {
  const rowSize = Math.max(1, Math.min(w, h) / ROWS);
  const scale = rowSize / REF_ROW;
  const stackHeight = rowSize * ROWS;
  const stackTop = (h - stackHeight) / 2;
  return {
    w,
    h,
    rowSize,
    scale,
    stackTop,
    gantryX: w * 0.08,
    railX1: w * 0.3,
    railX2: w * 0.7,
    sleeperX1: w * 0.14,
    sleeperX2: w * 0.86,
    sleeperH: rowSize * 0.46,
  };
}

function rowCenterY(g: Geometry, row: number): number {
  return g.stackTop + row * g.rowSize + g.rowSize / 2;
}

export function SleeperRenewalRelay({
  title = "Backfilling search index",
  description = "One row swaps at a time — old cleared, new clipped in, never stopping the line.",
  paused = false,
  className = "",
  style,
}: SleeperRenewalRelayProps) {
  const panelRef = useRef<HTMLDivElement>(null);
  const svgRef = useRef<SVGSVGElement>(null);
  const gantryRef = useRef<SVGLineElement>(null);
  const railRefs = useRef<(SVGLineElement | null)[]>([]);
  const sleeperRefs = useRef<(SVGRectElement | null)[]>([]);
  const tickRefs = useRef<(SVGPathElement | null)[]>([]);
  const gapRef = useRef<SVGRectElement>(null);
  const movingRef = useRef<SVGRectElement>(null);
  const carriageRef = useRef<SVGRectElement>(null);
  const armRef = useRef<SVGLineElement>(null);
  const hookRef = useRef<SVGCircleElement>(null);
  const pausedRef = useRef(paused);

  useEffect(() => {
    pausedRef.current = paused;
  }, [paused]);

  useEffect(() => {
    const panel = panelRef.current;
    const svg = svgRef.current;
    if (!panel || !svg) return;

    const mq = window.matchMedia("(prefers-reduced-motion: reduce)");
    let reduced = mq.matches;
    let visible = true;
    let raf = 0;
    let startTime = performance.now() - INITIAL_OFFSET_MS;
    let frozen = false;
    let frozenElapsed = 0;
    let geom = measureGeometry(panel.clientWidth || 1, panel.clientHeight || 1);

    const setAttrs = (el: Element | null, attrs: Record<string, string>) => {
      if (!el) return;
      for (const k in attrs) el.setAttribute(k, attrs[k]!);
    };

    const layout = () => {
      const rect = panel.getBoundingClientRect();
      geom = measureGeometry(Math.max(1, rect.width), Math.max(1, rect.height));
      const { w, h, gantryX, railX1, railX2, stackTop, rowSize, scale } = geom;
      svg.setAttribute("viewBox", `0 0 ${w} ${h}`);
      svg.setAttribute("width", String(w));
      svg.setAttribute("height", String(h));
      const stackBottom = stackTop + rowSize * ROWS;

      setAttrs(gantryRef.current, {
        x1: String(gantryX),
        x2: String(gantryX),
        y1: String(stackTop),
        y2: String(stackBottom),
        "stroke-width": String(Math.max(0.75, 1 * scale)),
      });
      const rails = railRefs.current;
      [railX1, railX2].forEach((x, i) => {
        setAttrs(rails[i] ?? null, {
          x1: String(x),
          x2: String(x),
          y1: String(stackTop),
          y2: String(stackBottom),
          "stroke-width": String(Math.max(1, 1.25 * scale)),
        });
      });

      for (let r = 0; r < ROWS; r++) {
        const cy = rowCenterY(geom, r);
        setAttrs(sleeperRefs.current[r] ?? null, {
          x: String(geom.sleeperX1),
          y: String(cy - geom.sleeperH / 2),
          width: String(geom.sleeperX2 - geom.sleeperX1),
          height: String(geom.sleeperH),
          rx: String(Math.max(1, 2 * scale)),
        });
        setAttrs(tickRefs.current[r] ?? null, {
          d: tickPath(geom, cy, scale),
          "stroke-width": String(Math.max(0.75, 1.1 * scale)),
        });
      }
      setAttrs(gapRef.current, {
        width: String(geom.sleeperX2 - geom.sleeperX1),
        height: String(geom.sleeperH),
        rx: String(Math.max(1, 2 * scale)),
        "stroke-width": String(Math.max(0.75, 1 * scale)),
      });
      setAttrs(movingRef.current, {
        width: String(geom.sleeperX2 - geom.sleeperX1),
        height: String(geom.sleeperH),
        rx: String(Math.max(1, 2 * scale)),
      });
      setAttrs(carriageRef.current, {
        width: String(Math.max(4, 8 * scale)),
        height: String(Math.max(4, 8 * scale)),
        rx: String(Math.max(0.5, 1.5 * scale)),
      });
      setAttrs(hookRef.current, { r: String(Math.max(1, 2.4 * scale)) });
      setAttrs(armRef.current, { "stroke-width": String(Math.max(0.75, 1.5 * scale)) });
      setAttrs(carriageRef.current, { "stroke-width": String(Math.max(0.75, 1.5 * scale)) });
    };

    function tickPath(g: Geometry, cy: number, scale: number): string {
      const len = Math.max(3, 5 * scale);
      const a = `M ${g.railX1} ${cy - len / 2} L ${g.railX1} ${cy + len / 2}`;
      const b = `M ${g.railX2} ${cy - len / 2} L ${g.railX2} ${cy + len / 2}`;
      return `${a} ${b}`;
    }

    const render = (elapsedMs: number) => {
      const g = geom;
      const cycleIndex = Math.floor(elapsedMs / CYCLE_MS);
      const currentRow = ((cycleIndex % ROWS) + ROWS) % ROWS;
      const localT = elapsedMs - cycleIndex * CYCLE_MS;

      // -- carriage vertical position: rides on the active row until the
      // final TRAVEL_MS of dwell, then eases on to the next row so it is
      // already in place when that row's own lift begins.
      let carriageRow = currentRow;
      let carriageFrac = 0;
      if (localT >= DWELL_START + DWELL_MS - TRAVEL_MS) {
        carriageFrac = easeInOutCubic((localT - (DWELL_START + DWELL_MS - TRAVEL_MS)) / TRAVEL_MS);
      }
      const nextRow = (currentRow + 1) % ROWS;
      const carriageY = lerp(rowCenterY(g, carriageRow), rowCenterY(g, nextRow), carriageFrac);

      // -- static rows: continuous wear-derived fill + tick opacity --
      for (let r = 0; r < ROWS; r++) {
        const isActiveMoving = r === currentRow && localT < DWELL_START;
        const wear = rowWear(r, elapsedMs);
        const rect = sleeperRefs.current[r];
        if (rect) {
          rect.setAttribute("fill", wearColor(wear));
          rect.setAttribute("opacity", isActiveMoving ? "0" : "1");
          rect.removeAttribute("transform");
        }
        const tick = tickRefs.current[r];
        if (tick) {
          const op = clamp01((0.85 - wear) / 0.85) * 0.6;
          tick.setAttribute("opacity", String(op));
        }
      }

      // -- moving sleeper + gap outline + crane arm, only meaningful while
      // the active row is mid lift/drop --
      const restCx = (g.sleeperX1 + g.sleeperX2) / 2;
      const restCy = rowCenterY(g, currentRow);
      const sideReach = g.w * 0.22;

      let dx = 0;
      let dy = 0;
      let rot = 0;
      let opacity = 0;
      let gapOpacity = 0;
      let fill = wearColor(1);
      let hookX = restCx;
      let hookY = restCy;
      let armLen = 1;

      if (localT < LIFT_MS) {
        opacity = 1;
        fill = wearColor(rowWear(currentRow, elapsedMs));
        if (localT < RISE_MS) {
          const u = easeOutCubic(localT / RISE_MS);
          dy = -g.rowSize * 0.9 * u;
          gapOpacity = 0.35 * clamp01((localT - RISE_MS * 0.3) / (RISE_MS * 0.7));
        } else {
          const v = easeInOutCubic((localT - RISE_MS) / SWING_MS);
          dy = -g.rowSize * 0.9 + g.rowSize * 0.3 * v;
          dx = sideReach * v;
          rot = 12 * v;
          opacity = 1 - 0.85 * v;
          gapOpacity = 0.35;
        }
        hookX = restCx + dx;
        hookY = restCy + dy;
      } else if (localT < DWELL_START) {
        const local2 = localT - DROP_START;
        opacity = 1;
        if (local2 < ENTER_MS) {
          const p = easeOutCubic(local2 / ENTER_MS);
          dx = -sideReach * (1 - p);
          dy = -g.rowSize * 0.5 * (1 - p);
          rot = -8 * (1 - p);
          opacity = clamp01(local2 / (ENTER_MS * 0.25));
          const wearAtDropStart = rowWear(currentRow, startOfCycle(cycleIndex) + DROP_START);
          fill = wearColor(lerp(wearAtDropStart, 0, p));
          gapOpacity = 0.35 * (1 - p);
        } else {
          const q = easeOutCubic((local2 - ENTER_MS) / SETTLE_MS);
          dy = g.rowSize * 0.1 * Math.sin(Math.PI * q);
          rot = 3 * Math.sin(Math.PI * q) * (1 - q);
          fill = wearColor(0);
          gapOpacity = 0;
        }
        hookX = restCx + dx;
        hookY = restCy + dy;
      } else {
        // dwell: settled sleeper is the ordinary static row again; the arm
        // rests directly on it until the travel window pulls it away.
        opacity = 0;
        gapOpacity = 0;
        const dwellLocal = localT - DWELL_START;
        if (dwellLocal >= DWELL_MS - TRAVEL_MS) {
          const t = easeInOutCubic((dwellLocal - (DWELL_MS - TRAVEL_MS)) / TRAVEL_MS);
          hookX = lerp(restCx, g.gantryX, t);
          hookY = lerp(restCy - g.rowSize * 0.5, carriageY, t);
          armLen = 1 - t;
        } else {
          hookX = restCx;
          hookY = restCy - g.rowSize * 0.5;
        }
      }

      if (movingRef.current) {
        movingRef.current.setAttribute("fill", fill);
        movingRef.current.setAttribute("opacity", String(opacity));
        movingRef.current.setAttribute(
          "transform",
          `translate(${dx.toFixed(2)} ${dy.toFixed(2)}) rotate(${rot.toFixed(2)} ${restCx.toFixed(2)} ${restCy.toFixed(2)})`
        );
        movingRef.current.setAttribute("x", String(g.sleeperX1));
        movingRef.current.setAttribute("y", String(restCy - g.sleeperH / 2));
      }
      if (gapRef.current) {
        gapRef.current.setAttribute("opacity", String(gapOpacity));
        gapRef.current.setAttribute("x", String(g.sleeperX1));
        gapRef.current.setAttribute("y", String(restCy - g.sleeperH / 2));
      }

      setAttrs(carriageRef.current, {
        x: String(g.gantryX - Math.max(4, 8 * g.scale) / 2),
        y: String(carriageY - Math.max(4, 8 * g.scale) / 2),
      });
      const armOpacity = Math.max(0, Math.min(1, armLen));
      setAttrs(armRef.current, {
        x1: String(g.gantryX),
        y1: String(carriageY),
        x2: String(hookX.toFixed(2)),
        y2: String(hookY.toFixed(2)),
        opacity: String(armOpacity),
      });
      setAttrs(hookRef.current, {
        cx: String(hookX.toFixed(2)),
        cy: String(hookY.toFixed(2)),
        opacity: String(armOpacity),
      });
    };

    function startOfCycle(cycleIndex: number): number {
      return cycleIndex * CYCLE_MS;
    }

    const loop = (now: number) => {
      raf = 0;
      if (!visible) return;
      if (frozen && !pausedRef.current) {
        frozen = false;
        startTime = now - frozenElapsed;
      }
      if (!frozen) {
        const rawElapsed = now - startTime;
        const cycleIndex = Math.floor(rawElapsed / CYCLE_MS);
        const localT = rawElapsed - cycleIndex * CYCLE_MS;
        if (pausedRef.current && localT >= DWELL_START) {
          frozen = true;
          frozenElapsed = rawElapsed;
        }
      }
      const elapsed = frozen ? frozenElapsed : now - startTime;
      render(elapsed);
      raf = requestAnimationFrame(loop);
    };

    const wake = () => {
      if (raf === 0 && !reduced && visible) raf = requestAnimationFrame(loop);
    };

    layout();
    if (reduced) {
      render(STATIC_ELAPSED);
    } else {
      wake();
    }

    const ro = new ResizeObserver(() => {
      layout();
      render(reduced ? STATIC_ELAPSED : frozen ? frozenElapsed : performance.now() - startTime);
    });
    ro.observe(panel);

    const io = new IntersectionObserver((entries) => {
      visible = entries[0]?.isIntersecting ?? true;
      if (visible) wake();
      else if (raf) {
        cancelAnimationFrame(raf);
        raf = 0;
      }
    });
    io.observe(panel);

    const onReducedChange = () => {
      reduced = mq.matches;
      if (reduced) {
        cancelAnimationFrame(raf);
        raf = 0;
        render(STATIC_ELAPSED);
      } else {
        startTime = performance.now();
        frozen = false;
        wake();
      }
    };
    mq.addEventListener("change", onReducedChange);

    const onVisibility = () => {
      if (document.visibilityState === "visible") wake();
      else if (raf) {
        cancelAnimationFrame(raf);
        raf = 0;
      }
    };
    document.addEventListener("visibilitychange", onVisibility);

    return () => {
      cancelAnimationFrame(raf);
      raf = 0;
      ro.disconnect();
      io.disconnect();
      mq.removeEventListener("change", onReducedChange);
      document.removeEventListener("visibilitychange", onVisibility);
    };
  }, []);

  return (
    <div
      className={`ns-sleeper-renewal-relay flex w-full max-w-sm flex-col gap-3 rounded-[14px] border border-border bg-background p-4 ${className}`}
      style={style}
      data-reduced-motion-freeze="mid-lift"
    >
      <div className="min-w-0">
        <h3 className="text-balance font-sans text-sm font-medium text-foreground">{title}</h3>
        <p className="mt-1 text-pretty font-mono text-xs leading-relaxed text-ns-muted">{description}</p>
      </div>
      <div
        ref={panelRef}
        role="img"
        aria-label="Row renewal in progress"
        className="relative h-56 w-full shrink-0 overflow-hidden rounded-md border border-border bg-background"
      >
        <svg ref={svgRef} aria-hidden="true" className="absolute inset-0 h-full w-full">
          <line ref={gantryRef} stroke="var(--foreground)" strokeOpacity={0.28} />
          <line ref={(el) => { railRefs.current[0] = el; }} stroke="var(--foreground)" strokeOpacity={0.4} />
          <line ref={(el) => { railRefs.current[1] = el; }} stroke="var(--foreground)" strokeOpacity={0.4} />
          {Array.from({ length: ROWS }).map((_, i) => (
            <rect key={i} ref={(el) => { sleeperRefs.current[i] = el; }} fill="var(--foreground)" />
          ))}
          {Array.from({ length: ROWS }).map((_, i) => (
            <path
              key={i}
              ref={(el) => { tickRefs.current[i] = el; }}
              stroke="var(--foreground)"
              strokeLinecap="round"
              fill="none"
            />
          ))}
          <rect
            ref={gapRef}
            fill="none"
            stroke="var(--foreground)"
            strokeDasharray="3 3"
            opacity={0}
          />
          <rect ref={movingRef} opacity={0} />
          <line ref={armRef} stroke="var(--foreground)" strokeLinecap="round" opacity={0} />
          <circle ref={hookRef} fill="var(--foreground)" opacity={0} />
          <rect ref={carriageRef} fill="none" stroke="var(--foreground)" strokeOpacity={0.7} />
        </svg>
      </div>
    </div>
  );
}

SleeperRenewalRelay.displayName = "SleeperRenewalRelay";

export default SleeperRenewalRelay;
Build spec

A card (heading + mono description over a bordered panel) whose panel renders an 8-row 'track' as an SVG, sourced from mechanised sleeper/tie-exchange trains used on mainline railway renewal. Panel geometry is measured via ResizeObserver on the panel div (not the SVG): `rowSize = Math.min(panelW, panelH) / 8` (the binding smaller-dimension rule), and the 8-row stack is vertically centred in whatever extra height remains. A thin gantry line runs down the left edge (x = panelW*0.08) the full height of the stack; two rail lines run the same height at x = panelW*0.3 and panelW*0.7; each row's sleeper is an SVG `<rect>` spanning x = panelW*0.14..0.86, height = rowSize*0.46, vertically centred in its row band, drawn in front of the rails so gaps between sleepers read as visible track. Each row cycles on a fixed 1300ms period, all 8 rows offset by their own index so exactly one row is ever mid-cycle: 0-250ms straight vertical lift (still directly over its own gap), 250-450ms sideways kick out toward a side wagon (dx up to panelW*0.22, slight rotation up to 12deg, fading toward 15% opacity) — a combined 450ms 'departure arc'. 450-650ms the new sleeper swings in from the gantry side, elevated, fading in over the first quarter of that window; 650-800ms it lowers into the gap with a small sinusoidal clip-down bounce (`dy = rowSize*0.1*sin(pi*q)`, a soft overshoot-and-settle, not a hard stop) — a combined 350ms 'arrival arc'. 800-1300ms is a settled dwell during which the crane's arm rests on the newly clipped sleeper; the final 150ms of the dwell eases the crane carriage's Y position from the current row's centre to the next row's centre (wrapping from row 7 straight back to row 0) so the carriage already sits at the next row the instant that row's own 250ms lift begins — the literal 'advances to repeat, wraps to the top' mechanic, unbounded, 10.4s per full lap (8 rows x 1.3s). Colour is never a two-state flag. Every row's fill is `rowWear(row, elapsedMs)`, a value that is 1 (fully `var(--ns-muted)`, worn) the instant the crane has genuinely never reached that row yet (only possible in the first ~10.4s), and otherwise 0 (fully `var(--foreground)`, crisp) the instant its most recent drop completed, ramping linearly back toward 1 over the following 10.4s (one lap) until the crane is due back — computed purely from elapsed time via `Math.floor` lap arithmetic, so no per-row state is stored and the value is trivially exact after a resize, a tab switch, or a pause/resume. Fill is set every frame as `color-mix(in srgb, var(--ns-muted) X%, var(--foreground) (100-X)%)`. The row currently being lifted reads this exact same continuous formula for its departing colour (so it is already wherever it had smoothly drifted to — never an instant colour flip at the cycle boundary); during the arrival arc only, the moving sleeper's fill is explicitly eased from that same starting wear value down to 0 across the 350ms, so the newly dropped sleeper visibly becomes crisp while it swings in rather than snapping on arrival. Small clip-mark tick paths (two short strokes per row, at the rail x-positions) use `opacity = clamp01((0.85 - wear) / 0.85) * 0.6`, so they fade in as a row freshens and fade back out as it wears back toward due-for-service — a secondary cue riding the same continuous value, no separate flash state machine. A dashed outline rect at the row's rest position (`stroke var(--foreground)`, `stroke-dasharray 3 3`) fades in during the departure arc and back out during the early arrival arc, reading as the empty gap in the track bed while no sleeper physically occupies it. The crane itself — carriage rect, arm line, hook circle — is drawn in `var(--foreground)` stroke/fill only, at opacities scaled by scene phase; `var(--ns-accent)` is never referenced anywhere in the component, matching the spec's explicit note that the crane and clip marks are foreground-only. The animation clock is seeded `5*CYCLE_MS + RISE_MS + 20` (6770ms) in the past at mount (`INITIAL_OFFSET_MS`), landing 20ms into row 5's 200ms sideways-swing sub-phase, so the very first live frame already shows a distinct wear gradient across rows 0-4 and the crane mid-swing on row 5, rather than opening on a uniform fully-worn stack — deliberately a different frame from the reduced-motion freeze below. All stroke widths and the carriage/hook sizes are authored at `REF_ROW = 32` and multiplied by `scale = rowSize / REF_ROW`, so the whole scene holds proportion at other panel sizes. An optional `paused` boolean prop (default false) supports binding this to a real data-refresh state: when true, the render loop keeps running normally until the active row's `localT` crosses into its dwell phase (>= 800ms into that row's own cycle — i.e. only once the sleeper is fully settled and clipped), then freezes the clock exactly there; unfreezing recomputes the internal start time so the loop resumes with zero jump. This guarantees a pause never lands mid-arc (open claw, sleeper mid-flight), matching the spec's explicit 'must not' constraint. Because the loop is otherwise fully unconditional and `paused` is a data-bound prop rather than pointer/press/scroll input, `autoplay.mode` stays `"none"`. `prefers-reduced-motion: reduce` renders a single static frame at `elapsedMs = 3*CYCLE_MS + 200` (row 3, 200ms into its 250ms rise sub-phase): the old sleeper on row 3 is lifted straight up, still directly above its own gap (pre-swing), rows 0-2 already show a fresh wear value from having been processed earlier in the same lap, and rows 4-7 have never been reached (`rowWear` returns 1, fully worn) — old-out, new-in-pending, and clip-pending are all visible in the one frame, named via `data-reduced-motion-freeze="mid-lift"` on the root. Standard cleanup: ResizeObserver on the panel, IntersectionObserver (default threshold) pausing the rAF loop off-screen, `visibilitychange` pausing when the tab is hidden, all disconnected and the rAF cancelled on unmount. Zero dependencies, DOM+SVG+CSS only, no canvas.

Props

PropTypeDefaultDescription
title?string"Backfilling search index"row / card heading above the panel
description?string"One row swaps at a time — old cleared, new clipped in, never stopping the line."mono description under the heading
paused?booleanfalsefreeze the loop at the next settled dwell point (never mid-arc) once true
className?stringextra classes merged onto the rendered root element
style?CSSPropertiesinline styles merged onto the root element