Area chart whose fill is a live aurora curtain — series values drive curtain height per column, a cool-to-warm hue band tracks local trend direction (falling cool, rising warm), the noise-warped top edge drifts even at rest, and data updates glide the curve to its new shape with a staggered ease.
npx shadcn add https://design.helpmarq.com /r/chart-area-aurora.jsonregistry/loud/chart-area-aurora/component.tsx"use client";
import { useEffect, useId, useMemo, useRef } from "react";
// ---------------------------------------------------------------------------
// AuroraFlowChart — area chart whose fill IS an aurora curtain. The series
// drives curtain height per x-column, local slope sign steers a cool→warm hue
// band (falling = cooler, rising = warmer), and the noise-warped top edge
// drifts on 2-octave value noise even at rest. Data updates glide each
// column to its new height with a staggered ease. Canvas 2D curtain + DOM
// furniture (axis captions, legend, tooltip). Direct-DOM rAF loop — no React
// state on the hot path; every drawn color derives from theme tokens and is
// re-derived live when the documentElement class flips.
// ---------------------------------------------------------------------------
// deterministic 2-octave value noise (house noise2, shared with chart-ridgeline-terrain)
function hash2(x: number, y: number) {
const n = Math.sin(x * 127.1 + y * 311.7) * 43758.5453123;
return n - Math.floor(n);
}
function vnoise(x: number, y: number) {
const xi = Math.floor(x);
const yi = Math.floor(y);
const xf = x - xi;
const yf = y - yi;
const u = xf * xf * (3 - 2 * xf);
const v = yf * yf * (3 - 2 * yf);
const a = hash2(xi, yi);
const b = hash2(xi + 1, yi);
const c = hash2(xi, yi + 1);
const d = hash2(xi + 1, yi + 1);
return a + (b - a) * u + (c - a) * v + (a - b - c + d) * u * v;
}
function noise2(x: number, y: number) {
return 0.65 * vnoise(x, y) + 0.35 * vnoise(x * 2.1 + 19.7, y * 2.1 + 7.3);
}
// cubic-bezier(0.22, 1, 0.36, 1) solved via Newton–Raphson
function makeBezier(p1x: number, p1y: number, p2x: number, p2y: number) {
const cx = 3 * p1x;
const bx = 3 * (p2x - p1x) - cx;
const ax = 1 - cx - bx;
const cy = 3 * p1y;
const by = 3 * (p2y - p1y) - cy;
const ay = 1 - cy - by;
const sampleX = (t: number) => ((ax * t + bx) * t + cx) * t;
const sampleY = (t: number) => ((ay * t + by) * t + cy) * t;
const slopeX = (t: number) => (3 * ax * t + 2 * bx) * t + cx;
return (x: number) => {
if (x <= 0) return 0;
if (x >= 1) return 1;
let t = x;
for (let i = 0; i < 6; i++) {
const s = slopeX(t);
if (Math.abs(s) < 1e-6) break;
t -= (sampleX(t) - x) / s;
}
return sampleY(Math.min(1, Math.max(0, t)));
};
}
const glideEase = makeBezier(0.22, 1, 0.36, 1);
function niceCeil(v: number) {
if (!(v > 0)) return 1;
const p = Math.pow(10, Math.floor(Math.log10(v)));
const d = v / p;
const m = d <= 1 ? 1 : d <= 2 ? 2 : d <= 2.5 ? 2.5 : d <= 5 ? 5 : 10;
return m * p;
}
function parseColor(raw: string): [number, number, number] | null {
const s = raw.trim();
if (s.startsWith("#")) {
const hx = s.slice(1);
if (hx.length === 3) {
const r = parseInt(hx[0] + hx[0], 16);
const g = parseInt(hx[1] + hx[1], 16);
const b = parseInt(hx[2] + hx[2], 16);
if (Number.isNaN(r) || Number.isNaN(g) || Number.isNaN(b)) return null;
return [r, g, b];
}
if (hx.length >= 6) {
const r = parseInt(hx.slice(0, 2), 16);
const g = parseInt(hx.slice(2, 4), 16);
const b = parseInt(hx.slice(4, 6), 16);
if (Number.isNaN(r) || Number.isNaN(g) || Number.isNaN(b)) return null;
return [r, g, b];
}
return null;
}
const m = s.match(/rgba?\(([^)]+)\)/);
if (m && m[1]) {
const parts = m[1].split(/[\s,/]+/).map(Number);
if (parts.length >= 3 && parts.slice(0, 3).every((n) => Number.isFinite(n))) {
return [parts[0] ?? 0, parts[1] ?? 0, parts[2] ?? 0];
}
}
return null;
}
function hslToRgb(h: number, s: number, l: number): [number, number, number] {
const sn = s / 100;
const ln = l / 100;
const k = (n: number) => (n + h / 30) % 12;
const a = sn * Math.min(ln, 1 - ln);
const f = (n: number) =>
ln - a * Math.max(-1, Math.min(k(n) - 3, Math.min(9 - k(n), 1)));
return [
Math.round(255 * f(0)),
Math.round(255 * f(8)),
Math.round(255 * f(4)),
];
}
const rgba = (c: [number, number, number], a: number) =>
`rgba(${c[0]},${c[1]},${c[2]},${a})`;
// plot geometry + motion constants
const PAD_L = 46;
const PAD_R = 12;
const PAD_T = 30;
const PAD_B = 24;
const COL_W = 2; // curtain strip width in CSS px
const STAGGER_MS = 4; // per-column glide stagger, left → right
const WARP_FREQ = 6; // noise u spanned across the plot width
const DRIFT_U_PER_S = 0.05; // ambient drift speed in noise-u/s
const WARP_AMP = 0.06; // warp amplitude as a fraction of column height
const SPRING_K = 200; // crosshair spring stiffness, s^-2
const SPRING_C = 2 * 1.0 * Math.sqrt(SPRING_K); // zeta = 1, critically damped
const IDLE_MS = 5000; // pointer idle before the 30 fps cap kicks in
const IDLE_FRAME_MS = 1000 / 30;
export interface AuroraPoint {
label: string;
value: number;
}
// deterministic default series so <AuroraFlowChart /> renders bare
const DEFAULT_DATA: AuroraPoint[] = Array.from({ length: 24 }, (_, i) => ({
label: `${String(i).padStart(2, "0")}:00`,
value: Math.round(
150 +
95 * Math.max(0, Math.sin(((i - 4) / 24) * Math.PI * 2)) +
50 * noise2(i * 0.7, 3.1)
),
}));
const defaultFormat = (v: number) => Math.round(v).toLocaleString("en-US");
export function AuroraFlowChart({
data = DEFAULT_DATA,
height = 300,
yTicks = 4,
glideMs = 600,
formatValue = defaultFormat,
showLegend = true,
className = "",
"aria-label": ariaLabel = "Aurora flow chart",
}: {
/** series points, oldest → newest; updates glide the curtain to the new curve */
data?: AuroraPoint[];
/** chart height in px (width is fluid) */
height?: number;
/** horizontal gridline divisions above the baseline */
yTicks?: number;
/** ms for a column to glide to its new height after a data update */
glideMs?: number;
/** value formatter for tick captions and the tooltip */
formatValue?: (v: number) => string;
/** show the falling/rising hue legend */
showLegend?: boolean;
className?: string;
"aria-label"?: string;
}) {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const tipRef = useRef<HTMLDivElement>(null);
const tipLabelRef = useRef<HTMLSpanElement>(null);
const tipValueRef = useRef<HTMLSpanElement>(null);
const tipDeltaRef = useRef<HTMLSpanElement>(null);
const liveRef = useRef<HTMLDivElement>(null);
const descId = useId();
const coolSwatchRef = useRef<HTMLSpanElement>(null);
const warmSwatchRef = useRef<HTMLSpanElement>(null);
const retargetRef = useRef<((pts: AuroraPoint[]) => void) | null>(null);
const dataRef = useRef(data);
const fmtRef = useRef(formatValue);
fmtRef.current = formatValue;
// axis furniture is cold-path React — recomputed only when data changes
const ticks = useMemo(() => {
let mx = 0;
for (const p of data) if (p.value > mx) mx = p.value;
const nm = niceCeil(mx);
const plotH = Math.max(1, height - PAD_T - PAD_B);
const out: { top: number; value: number }[] = [];
for (let k = 0; k <= yTicks; k++) {
out.push({ top: PAD_T + plotH * (1 - k / yTicks), value: (nm * k) / yTicks });
}
return out;
}, [data, height, yTicks]);
const xLabels = useMemo(() => {
if (data.length === 0) return [];
const first = data[0]?.label ?? "";
const last = data[data.length - 1]?.label ?? "";
if (data.length < 3) return [first, last];
const mid = data[Math.floor((data.length - 1) / 2)]?.label ?? "";
return [first, mid, last];
}, [data]);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
const tip = tipRef.current;
const tipLabel = tipLabelRef.current;
const tipValue = tipValueRef.current;
const tipDelta = tipDeltaRef.current;
const live = liveRef.current;
if (!root || !canvas || !tip) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const reduced = window.matchMedia(
"(prefers-reduced-motion: reduce)"
).matches;
// geometry
let w = 0;
let h = 0;
let dpr = 1;
const resize = () => {
const rect = root.getBoundingClientRect();
w = rect.width;
h = rect.height;
dpr = Math.min(2, window.devicePixelRatio || 1);
canvas.width = Math.max(1, Math.round(w * dpr));
canvas.height = Math.max(1, Math.round(h * dpr));
};
resize();
// series state — closure locals + typed arrays only, never React state
let count = 0;
let cur = new Float32Array(0);
let start = new Float32Array(0);
let target = new Float32Array(0);
let values: number[] = [];
let labels: string[] = [];
let transStart = -1; // performance.now() of last retarget, -1 = settled
let lastPts: AuroraPoint[] | null = null;
// crosshair spring + pointer
let activeIdx = -1;
let pxTarget = 0;
let cx = 0;
let cvx = 0;
let lastPointerTs = performance.now();
// loop state
let raf = 0;
let staticRaf = 0;
let lastT = 0;
let lastPaint = 0;
let driftU = 0; // accumulated noise-u — pauses offscreen, stays 0 reduced
let visible = true;
// theme-derived ink — every drawn color comes from tokens, re-derived on
// documentElement class changes so the curtain reads on both themes
let bgC: [number, number, number] = [255, 255, 255];
let fgC: [number, number, number] = [23, 23, 23];
let borderC: [number, number, number] = [235, 235, 235];
let accentC = "#006bff";
let coolHue = 192;
let warmHue = 326;
let rampS = 80;
let rampL = 37;
let capA = 0.85;
let coolStrip: HTMLCanvasElement | null = null;
let warmStrip: HTMLCanvasElement | null = null;
// 1×256 pre-baked alpha strip: pow(1 - y/h, 1.6) falloff, tinted at a
// ramp endpoint; per column both strips blend by slope-mapped mix
const bakeStrip = (rgb: [number, number, number], maxA: number) => {
const c = document.createElement("canvas");
c.width = 1;
c.height = 256;
const g = c.getContext("2d");
if (!g) return null;
const img = g.createImageData(1, 256);
for (let y = 0; y < 256; y++) {
const o = y * 4;
img.data[o] = rgb[0];
img.data[o + 1] = rgb[1];
img.data[o + 2] = rgb[2];
img.data[o + 3] = Math.round(255 * maxA * Math.pow(1 - y / 256, 1.6));
}
g.putImageData(img, 0, 0);
return c;
};
const readTokens = () => {
const cs = getComputedStyle(document.documentElement);
const get = (name: string, fb: string) =>
cs.getPropertyValue(name).trim() || fb;
bgC = parseColor(get("--background", "#ffffff")) ?? [255, 255, 255];
fgC = parseColor(get("--foreground", "#171717")) ?? [23, 23, 23];
borderC = parseColor(get("--border", "#ebebeb")) ?? [235, 235, 235];
accentC = get("--accent", "#006bff");
const lum = (0.2126 * bgC[0] + 0.7152 * bgC[1] + 0.0722 * bgC[2]) / 255;
const dark = lum < 0.5;
// ramp endpoints keyed to theme luminance: bright/saturated on dark,
// deep on light so the curtain still reads on white
coolHue = dark ? 178 : 192;
warmHue = dark ? 318 : 326;
rampS = dark ? 92 : 80;
rampL = dark ? 60 : 37;
capA = dark ? 0.95 : 0.85;
const maxA = dark ? 0.82 : 0.75;
coolStrip = bakeStrip(hslToRgb(coolHue, rampS, rampL), maxA);
warmStrip = bakeStrip(hslToRgb(warmHue, rampS, rampL), maxA);
// legend swatches share the ramp endpoints (DOM, direct style write)
if (coolSwatchRef.current) {
coolSwatchRef.current.style.background = `hsl(${coolHue}, ${rampS}%, ${rampL}%)`;
}
if (warmSwatchRef.current) {
warmSwatchRef.current.style.background = `hsl(${warmHue}, ${rampS}%, ${rampL}%)`;
}
};
readTokens();
const topEdgeY = (plotW: number, plotH: number, xPlot: number, hN: number) => {
const colH = hN * plotH;
const u = (xPlot / Math.max(1, plotW)) * WARP_FREQ + driftU;
const warp = (noise2(u, 0.7) - 0.5) * 2 * colH * WARP_AMP;
const y = PAD_T + plotH - colH + warp;
return Math.min(PAD_T + plotH, Math.max(PAD_T, y));
};
const draw = (now: number) => {
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, w, h);
const plotW = w - PAD_L - PAD_R;
const plotH = h - PAD_T - PAD_B;
// zero-size guard: never normalize or divide against a collapsed plot
if (w < 2 || h < 2 || plotW < 4 || plotH < 4) return;
// recessive gridlines + baseline, border token ink
ctx.lineWidth = 1;
for (let k = 0; k <= yTicks; k++) {
const gy = Math.round(PAD_T + plotH * (1 - k / yTicks)) + 0.5;
ctx.strokeStyle = rgba(borderC, k === 0 ? 0.9 : 0.5);
ctx.beginPath();
ctx.moveTo(PAD_L, gy);
ctx.lineTo(PAD_L + plotW, gy);
ctx.stroke();
}
const n = count;
if (n === 0) return;
// glide: each column eases start → target, staggered 4 ms left → right
if (transStart >= 0) {
for (let i = 0; i < n; i++) {
const p = (now - transStart - i * STAGGER_MS) / glideMs;
const e = glideEase(Math.min(1, Math.max(0, p)));
const s = start[i] ?? 0;
cur[i] = s + ((target[i] ?? 0) - s) * e;
}
if (now >= transStart + glideMs + n * STAGGER_MS) {
cur.set(target);
transStart = -1;
}
}
// aurora curtain: per-x-column luminance strip, top edge noise-warped,
// hue mixed cool→warm by the local slope sign
const denom = Math.max(1, n - 1);
const baseline = PAD_T + plotH;
const hueSpan = warmHue - coolHue;
for (let x = 0; x < plotW; x += COL_W) {
const fi = (x / plotW) * denom;
let i0 = Math.floor(fi);
if (i0 > n - 2) i0 = Math.max(0, n - 2);
const f = Math.min(1, Math.max(0, fi - i0));
const v0 = cur[i0] ?? 0;
const v1 = cur[Math.min(n - 1, i0 + 1)] ?? v0;
const hN = n > 1 ? v0 + (v1 - v0) * f : v0;
const colH = hN * plotH;
if (colH < 0.75) continue;
const u = (x / plotW) * WARP_FREQ + driftU;
const warpY = (noise2(u, 0.7) - 0.5) * 2 * colH * WARP_AMP;
let topY = baseline - colH + warpY;
if (topY < PAD_T) topY = PAD_T;
if (topY > baseline - 0.5) topY = baseline - 0.5;
const stripH = baseline - topY;
// slope over a 4-index window smooths the hue banding
const iA = Math.max(0, i0 - 2);
const iB = Math.min(n - 1, i0 + 2);
const slope = ((cur[iB] ?? 0) - (cur[iA] ?? 0)) / Math.max(1, iB - iA);
const mix = Math.min(1, Math.max(0, 0.5 + slope * 14));
const gx = PAD_L + x;
if (coolStrip && mix < 0.995) {
ctx.globalAlpha = 1 - mix;
ctx.drawImage(coolStrip, gx, topY, COL_W, stripH);
}
if (warmStrip && mix > 0.005) {
ctx.globalAlpha = mix;
ctx.drawImage(warmStrip, gx, topY, COL_W, stripH);
}
// luminous cap rides the warped top edge in the mixed hue
ctx.globalAlpha = capA;
ctx.fillStyle = `hsl(${coolHue + hueSpan * mix}, ${rampS}%, ${rampL}%)`;
ctx.fillRect(gx, topY - 0.75, COL_W, 1.5);
}
ctx.globalAlpha = 1;
// crosshair + active point — accent is reserved for this interaction
if (activeIdx >= 0 && activeIdx < n) {
ctx.strokeStyle = rgba(fgC, 0.22);
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(cx, PAD_T);
ctx.lineTo(cx, baseline);
ctx.stroke();
const axp = (activeIdx / denom) * plotW;
const ay = topEdgeY(plotW, plotH, axp, cur[activeIdx] ?? 0);
ctx.fillStyle = rgba(bgC, 1);
ctx.beginPath();
ctx.arc(PAD_L + axp, ay, 5, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = accentC;
ctx.beginPath();
ctx.arc(PAD_L + axp, ay, 3, 0, Math.PI * 2);
ctx.fill();
}
};
const positionTooltip = () => {
const plotW = w - PAD_L - PAD_R;
const plotH = h - PAD_T - PAD_B;
if (activeIdx < 0 || activeIdx >= count || plotW < 4 || plotH < 4) {
tip.style.opacity = "0";
return;
}
const denom = Math.max(1, count - 1);
const axp = (activeIdx / denom) * plotW;
const ay = topEdgeY(plotW, plotH, axp, cur[activeIdx] ?? 0);
const tx = Math.min(w - 56, Math.max(56, PAD_L + axp));
const ty = Math.max(10, ay - 10);
tip.style.opacity = "1";
tip.style.transform = `translate(${Math.round(tx)}px, ${Math.round(ty)}px) translate(-50%, -100%)`;
};
const updateTipContent = () => {
if (activeIdx < 0 || activeIdx >= count) return;
const v = values[activeIdx] ?? 0;
const label = labels[activeIdx] ?? "";
const valueText = fmtRef.current(v);
let deltaText: string;
if (activeIdx === 0) {
deltaText = "Δ —";
} else {
const d = v - (values[activeIdx - 1] ?? v);
deltaText = `Δ ${d >= 0 ? "+" : "−"}${fmtRef.current(Math.abs(d))}`;
}
if (tipLabel) tipLabel.textContent = label;
if (tipValue) tipValue.textContent = valueText;
if (tipDelta) tipDelta.textContent = deltaText;
// mirror into the live region so screen readers hear the value on
// arrow-step — the tooltip itself is aria-hidden (direct-DOM, not React)
if (live) live.textContent = `${label} ${valueText} ${deltaText}`;
};
// reduced motion: no loop at all — one static frame (noise at t=0),
// repainted on demand; tooltip and keyboard still work
const scheduleStatic = () => {
if (staticRaf) return;
staticRaf = requestAnimationFrame(() => {
staticRaf = 0;
draw(performance.now());
positionTooltip();
});
};
const loop = (now: number) => {
raf = requestAnimationFrame(loop);
const dt = lastT === 0 ? 1 / 60 : Math.min(0.05, (now - lastT) / 1000);
lastT = now;
driftU += dt * DRIFT_U_PER_S;
// crosshair spring-follows the pointer x, k=200 s^-2, zeta=1
let springActive = false;
if (activeIdx >= 0) {
const ax = SPRING_K * (pxTarget - cx) - SPRING_C * cvx;
cvx += ax * dt;
cx += cvx * dt;
springActive = Math.abs(pxTarget - cx) > 0.3 || Math.abs(cvx) > 4;
if (!springActive) {
cx = pxTarget;
cvx = 0;
}
}
// idle throttle: drift is slow — halve paint rate to 30 fps when the
// pointer has been idle > 5 s and no glide/spring is in flight
const busyNow =
transStart >= 0 || springActive || now - lastPointerTs < IDLE_MS;
if (!busyNow && now - lastPaint < IDLE_FRAME_MS) return;
lastPaint = now;
draw(now);
if (activeIdx >= 0) positionTooltip();
};
const wake = () => {
if (reduced) {
scheduleStatic();
return;
}
if (!visible || raf) return;
lastT = 0;
raf = requestAnimationFrame(loop);
};
const retarget = (pts: AuroraPoint[]) => {
if (pts === lastPts) return;
lastPts = pts;
const n = pts.length;
let mx = 0;
for (let i = 0; i < n; i++) mx = Math.max(mx, pts[i]?.value ?? 0);
const nm = niceCeil(mx); // matches the React tick scale (same helper)
const nextCur = new Float32Array(n);
const nextStart = new Float32Array(n);
const nextTarget = new Float32Array(n);
values = new Array<number>(n);
labels = new Array<string>(n);
for (let i = 0; i < n; i++) {
const p = pts[i];
const v = p?.value ?? 0;
values[i] = v;
labels[i] = p?.label ?? "";
nextTarget[i] = Math.min(1, Math.max(0, v / nm));
const from = i < count ? cur[i] ?? 0 : 0;
nextStart[i] = from;
nextCur[i] = from;
}
count = n;
cur = nextCur;
start = nextStart;
target = nextTarget;
if (activeIdx >= count) activeIdx = count - 1;
if (activeIdx >= 0) updateTipContent();
if (reduced) {
cur.set(target);
transStart = -1;
scheduleStatic();
} else {
transStart = performance.now();
wake();
}
};
retargetRef.current = retarget;
retarget(dataRef.current); // initial glide-in from a flat baseline
// interaction ------------------------------------------------------------
const activate = (idx: number) => {
if (idx < 0 || idx >= count) return;
activeIdx = idx;
const plotW = w - PAD_L - PAD_R;
pxTarget = PAD_L + (idx / Math.max(1, count - 1)) * Math.max(1, plotW);
updateTipContent();
if (reduced) {
cx = pxTarget;
cvx = 0;
scheduleStatic();
} else {
wake();
}
};
const onPointerMove = (e: PointerEvent) => {
const rect = root.getBoundingClientRect();
const x = e.clientX - rect.left;
lastPointerTs = performance.now();
const plotW = w - PAD_L - PAD_R;
if (plotW < 4 || count === 0) return;
if (activeIdx < 0) {
// first contact: snap the crosshair under the pointer, then spring
cx = Math.min(PAD_L + plotW, Math.max(PAD_L, x));
cvx = 0;
}
const t = (x - PAD_L) / plotW;
const idx = Math.min(
count - 1,
Math.max(0, Math.round(t * Math.max(1, count - 1)))
);
activate(idx);
};
const onPointerLeave = () => {
activeIdx = -1;
tip.style.opacity = "0";
lastPointerTs = performance.now();
if (reduced) scheduleStatic();
else wake();
};
const onKeyDown = (e: KeyboardEvent) => {
if (e.key !== "ArrowLeft" && e.key !== "ArrowRight") return;
if (count === 0) return;
e.preventDefault();
lastPointerTs = performance.now();
const dir = e.key === "ArrowRight" ? 1 : -1;
const idx =
activeIdx < 0
? dir === 1
? 0
: count - 1
: Math.min(count - 1, Math.max(0, activeIdx + dir));
if (activeIdx < 0) {
const plotW = Math.max(1, w - PAD_L - PAD_R);
cx = PAD_L + (idx / Math.max(1, count - 1)) * plotW;
cvx = 0;
}
activate(idx);
};
const onBlur = () => {
activeIdx = -1;
tip.style.opacity = "0";
if (reduced) scheduleStatic();
else wake();
};
// observers --------------------------------------------------------------
// full stop offscreen; drift pauses (driftU only advances while looping)
const io = new IntersectionObserver((entries) => {
const vis = entries[0]?.isIntersecting ?? true;
if (vis === visible) return;
visible = vis;
if (!visible) {
if (raf) cancelAnimationFrame(raf);
raf = 0;
} else {
lastPaint = 0;
wake();
}
});
io.observe(root);
const ro = new ResizeObserver(() => {
resize();
if (activeIdx >= 0) {
const plotW = Math.max(1, w - PAD_L - PAD_R);
pxTarget = PAD_L + (activeIdx / Math.max(1, count - 1)) * plotW;
}
lastPaint = 0;
if (reduced) scheduleStatic();
else wake();
});
ro.observe(root);
// live theme re-derive: token flip on <html class="dark"> rebakes the
// strips and repaints without a remount
const mo = new MutationObserver(() => {
readTokens();
lastPaint = 0;
if (reduced) scheduleStatic();
else wake();
});
mo.observe(document.documentElement, {
attributes: true,
attributeFilter: ["class"],
});
root.addEventListener("pointermove", onPointerMove);
root.addEventListener("pointerdown", onPointerMove);
root.addEventListener("pointerleave", onPointerLeave);
root.addEventListener("keydown", onKeyDown);
root.addEventListener("blur", onBlur);
return () => {
if (raf) cancelAnimationFrame(raf);
if (staticRaf) cancelAnimationFrame(staticRaf);
raf = 0;
staticRaf = 0;
io.disconnect();
ro.disconnect();
mo.disconnect();
root.removeEventListener("pointermove", onPointerMove);
root.removeEventListener("pointerdown", onPointerMove);
root.removeEventListener("pointerleave", onPointerLeave);
root.removeEventListener("keydown", onKeyDown);
root.removeEventListener("blur", onBlur);
retargetRef.current = null;
};
}, [glideMs, yTicks]);
// data is a prop, not render state: pushes retarget the glide via ref
useEffect(() => {
dataRef.current = data;
retargetRef.current?.(data);
}, [data]);
return (
<div
ref={rootRef}
tabIndex={0}
role="group"
aria-label={ariaLabel}
aria-describedby={descId}
className={`relative w-full cursor-crosshair select-none overflow-hidden rounded-md outline-none focus-visible:ring-2 focus-visible:ring-accent/60 ${className}`}
style={{ height }}
>
<canvas
ref={canvasRef}
aria-hidden
className="absolute inset-0 h-full w-full"
/>
{/* visually-hidden live region — mirrors the tooltip text so arrow-key
stepping announces the active point to screen readers */}
<div
ref={liveRef}
id={descId}
aria-live="polite"
className="absolute h-px w-px overflow-hidden whitespace-nowrap"
style={{ clip: "rect(0 0 0 0)", clipPath: "inset(50%)" }}
/>
{/* y-gridline captions — DOM ink wears text tokens, themes for free */}
{ticks.map((t, i) => (
<span
key={i}
aria-hidden
className="absolute font-mono text-[10px] leading-none text-muted"
style={{ left: 6, top: t.top - 4, width: PAD_L - 12, textAlign: "right" }}
>
{formatValue(t.value)}
</span>
))}
{/* x-axis captions */}
{xLabels.length > 0 && (
<div
aria-hidden
className="absolute bottom-1.5 flex justify-between font-mono text-[10px] leading-none text-muted"
style={{ left: PAD_L, right: PAD_R }}
>
{xLabels.map((l, i) => (
<span key={i}>{l}</span>
))}
</div>
)}
{/* legend — the hue band encodes local trend direction */}
{showLegend && (
<div
aria-hidden
className="absolute right-3 top-2 flex items-center gap-3 font-mono text-[10px] leading-none text-muted"
>
<span className="flex items-center gap-1.5">
<span ref={coolSwatchRef} className="h-1 w-4 rounded-full bg-muted/40" />
falling
</span>
<span className="flex items-center gap-1.5">
<span ref={warmSwatchRef} className="h-1 w-4 rounded-full bg-muted/40" />
rising
</span>
</div>
)}
{/* tooltip — direct-DOM positioned, snapped to the nearest data point */}
<div
ref={tipRef}
aria-hidden
className="pointer-events-none absolute left-0 top-0 z-10 whitespace-nowrap rounded-sm border border-border bg-surface px-2.5 py-1.5 font-mono text-[11px] leading-tight opacity-0 shadow-sm transition-opacity duration-150 will-change-transform motion-reduce:transition-none"
>
<span ref={tipLabelRef} className="mr-2 text-muted" />
<span ref={tipValueRef} className="text-foreground" />
<span ref={tipDeltaRef} className="ml-2 text-muted" />
</div>
</div>
);
}
an area chart whose fill is a live aurora curtain — height tracks values, hue tracks trend direction (cool falling, warm rising); use when trend direction itself is the story and you need a real tooltip/axis, not an ambient backdrop.
Build an area chart component where the fill IS an aurora curtain, rendered on a DPR-clamped (max 2) Canvas 2D with a DOM layer for axis captions, legend, and tooltip (font-mono, text-muted). Curtain: for each 2px x-column, interpolate the normalized series value to a column height, warp the top edge with deterministic 2-octave value noise (0.65/0.35 octave weights, smoothstep interpolation) at amplitude 6% of column height drifting 0.05 noise-u/s, and fill the strip with a vertical alpha falloff pow(1 - y/h, 1.6) from the warped top edge down to the baseline. Implement the falloff as two pre-baked 1x256 alpha-strip offscreen canvases tinted at the cool and warm ramp endpoints, blended per column via globalAlpha by a mix value 0.5 + localSlope*14 clamped 0..1 (slope measured over a 4-index window: falling = cooler teal, rising = warmer magenta), plus a 1.5px luminous cap in the hsl-interpolated hue riding the warped edge. Every drawn color derives from theme tokens read via getComputedStyle on documentElement (--background, --foreground, --border, --accent), with the aurora ramp endpoints keyed to background luminance (bright HSL L=60 on dark, deep L=37 on light so the curtain reads on white), re-derived live by a MutationObserver watching documentElement class changes that rebakes the strips. Motion: data updates glide each column start-to-target with cubic-bezier(0.22,1,0.36,1) over 600ms, staggered 4ms per column left to right; ambient drift runs whenever visible via a direct-DOM rAF loop with zero React state on the hot path. Interaction: pointermove shows a DOM tooltip (label, value, delta) snapped to the nearest data point with a crosshair that spring-follows pointer x at k=200 s^-2 zeta=1, and a 3px accent-token dot rides the warped top edge at the active point (accent reserved for this interaction only); arrow keys step the active point when the wrapper is focused (token-relative accent focus ring). Performance: full stop offscreen via IntersectionObserver (drift time accumulator pauses), paint rate capped to 30fps when the pointer has been idle over 5s and no glide or spring is in flight, wake on pointer or re-entry; prefers-reduced-motion renders a single static frame with noise at t=0, no drift or glide (data changes repaint instantly, tooltip still works). Guard zero-size containers and empty series before normalizing (nice-ceil the max, never divide by zero), and tear down the rAF, static rAF, IntersectionObserver, ResizeObserver, MutationObserver, and all pointer/keyboard listeners on unmount. Y-gridlines use the border token at reduced alpha with mono DOM captions; a small legend maps the two ramp endpoints to falling/rising.