Container-level liquid glass: blur, saturation, noise grain, specular rim, graduated shadow ramp.
npx shadcn add https://design.helpmarq.com /r/surface-glass.jsonregistry/core/surface-glass/component.tsx"use client";
import type { HTMLAttributes } from "react";
// tiled SVG noise grain — keeps the glass from reading as a flat blur
const NOISE =
"url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='120' height='120'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='2'/%3E%3C/filter%3E%3Crect width='120' height='120' filter='url(%23n)'/%3E%3C/svg%3E\")";
export function GlassPanel({
className = "",
children,
...props
}: HTMLAttributes<HTMLDivElement>) {
return (
<div
className={[
"relative overflow-hidden rounded-md border",
"border-black/10 dark:border-white/10",
// graduated elevation ramp — depth without a single heavy shadow
"shadow-[0_1px_2px_rgba(0,0,0,0.08),0_4px_8px_-2px_rgba(0,0,0,0.08),0_12px_24px_-6px_rgba(0,0,0,0.1),0_32px_64px_-16px_rgba(0,0,0,0.12)]",
"dark:shadow-[0_1px_2px_rgba(0,0,0,0.3),0_4px_8px_-2px_rgba(0,0,0,0.3),0_12px_24px_-6px_rgba(0,0,0,0.35),0_32px_64px_-16px_rgba(0,0,0,0.4)]",
className,
].join(" ")}
{...props}
>
{/* glass fill: blur + saturate the backdrop */}
<div
aria-hidden
className="absolute inset-0 bg-white/60 backdrop-blur-xl backdrop-saturate-150 dark:bg-white/[0.06]"
/>
{/* grain */}
<div
aria-hidden
className="absolute inset-0 opacity-[0.05] mix-blend-overlay"
style={{ backgroundImage: NOISE }}
/>
{/* specular rim: lit from above */}
<div
aria-hidden
className="absolute inset-0 rounded-[inherit] shadow-[inset_0_1px_0_rgba(255,255,255,0.6),inset_1px_0_0_rgba(255,255,255,0.15),inset_-1px_0_0_rgba(255,255,255,0.15)] dark:shadow-[inset_0_1px_0_rgba(255,255,255,0.12),inset_1px_0_0_rgba(255,255,255,0.04),inset_-1px_0_0_rgba(255,255,255,0.04)]"
/>
<div className="relative">{children}</div>
</div>
);
}
A liquid-glass container surface built as a layer stack: backdrop blur with saturation boost, tiled SVG noise grain blended over the fill, an inset specular rim lit from above, and a four-step graduated shadow ramp for depth, with children rendered above the glass. Works over any moving or static backdrop, both themes.