Multi-select a source list, drag just one selected item into the destination to prime the siphon, and the rest of the selection flows through a live SVG tube one bead at a time until it drains or you break the seal.
npx shadcn add https://design.helpmarq.com /r/transfer-list-siphon.jsonregistry/core/transfer-list-siphon/component.tsx"use client";
import {
useCallback,
useEffect,
useId,
useMemo,
useRef,
useState,
type KeyboardEvent as ReactKeyboardEvent,
type PointerEvent as ReactPointerEvent,
} from "react";
// ---------------------------------------------------------------------------
// SiphonLift — bulk transfer between two lists as a siphon, not N drags and
// not an opaque "Move 14 items" button. Multi-select items in the source
// listbox, then drag just ONE of them across into the destination panel.
// That single drag PRIMES the siphon: a thin SVG cubic-bezier tube (1px
// --border stroke) is drawn from the dragged row's edge to the drop point,
// and every other selected item then flows through that same fixed tube on
// its own, one at a time, staggered ~90-100ms, with no further dragging.
// Each transferring item collapses to a small --foreground bead whose
// position is read off the path with real getPointAtLength() every frame
// (not a CSS offset-path animation) so the tube itself IS the live progress
// UI — an onlooker can count beads in flight and see exactly how much is
// left, which a single "Move 14 items" button can never show. The bead's
// easing is ease-in-out-cubic: slow off the source row, fast through the
// middle of the arc, slow into the destination — "ease-in at pickup, ease-
// out at delivery" as one curve. A source row height-collapses (CSS grid-
// template-rows 1fr -> 0fr, ease-out-expo) the instant its bead departs;
// a destination row grows in (a forwards-filled keyframe from 0fr) the
// instant its bead lands.
//
// The flow is interruptible mid-transfer: clicking the small stop control
// riding at the tube's midpoint ("Stop transfer") breaks the seal. The tube
// snaps with a short elastic recoil (a stroke-width/opacity keyframe on the
// path itself), any beads already mid-flight reverse and coast back to the
// source at the same speed they'd traveled, and every item that hadn't yet
// had its turn simply stays put — it never actually left, so there's
// nothing to undo for it. This is deliberately different from a drag-and-
// drop reorder: after the first drag, no further pointer input drives
// anything, and different from a single ballistic fling: this is a
// sustained, cancellable STREAM, not one object's flight.
//
// A11y: the source list is a real listbox (role=listbox
// aria-multiselectable, options carry aria-selected, roving tabindex,
// Arrow/Home/End navigation, Space/Enter toggles). A "Move selected to
// [target]" button starts the identical primed flow without any drag at
// all — the keyboard path is not a lesser version of the mouse path, it's
// the same state machine entered a different way. Progress is announced
// via aria-live=polite, throttled to at most once a second, with the final
// count always delivered regardless of throttle. The stop control is a
// real <button> (focusable, "Stop transfer" accessible name) so cancelling
// mid-flow never requires a pointer. prefers-reduced-motion: beads still
// travel in their scheduled order (so the aria-live narration keeps making
// sense) but with no per-frame animation — each item resolves instantly on
// its turn — and every CSS transition/keyframe here is disabled. No
// canvas: this is DOM (listboxes, rows) + one SVG overlay (path + bead
// circles) + CSS only.
// ---------------------------------------------------------------------------
export interface SiphonItem {
id: string;
label: string;
hint?: string;
}
export interface SiphonLiftProps {
/** the full pool of items; anything not in defaultDestinationIds starts in the source list */
items: SiphonItem[];
/** ids from `items` that start already in the destination list */
defaultDestinationIds?: string[];
/** ids from `items` that start pre-selected in the source list */
defaultSelectedIds?: string[];
sourceLabel?: string;
destinationLabel?: string;
/** fires once, when a flow drains successfully, with the ids that made it across in order */
onTransfer?: (ids: string[]) => void;
className?: string;
}
interface BeadRuntime {
id: string;
circle: SVGCircleElement | null;
phase: "forward" | "reverse";
startAt: number;
duration: number;
fromT?: number;
}
interface FlowEngine {
length: number;
queue: string[];
beads: BeadRuntime[];
deliveredIds: Set<string>;
cancelledIds: Set<string>;
sealed: boolean;
total: number;
}
interface DragState {
id: string;
queue: string[];
pointerId: number;
startX: number;
startY: number;
moved: boolean;
}
const TRAVEL_MS = 640;
const STAGGER_MS = 100;
const REDUCED_STAGGER_MS = 44;
const LINGER_MS = 480;
const FADE_MS = 260;
const LIVE_THROTTLE_MS = 1000;
const BEAD_R = 4;
const DRAG_THRESHOLD = 6;
function easeInOutCubic(t: number) {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
}
function useReducedMotion() {
const [reduced, setReduced] = useState(false);
useEffect(() => {
const mq = window.matchMedia("(prefers-reduced-motion: reduce)");
setReduced(mq.matches);
const onChange = () => setReduced(mq.matches);
mq.addEventListener("change", onChange);
return () => mq.removeEventListener("change", onChange);
}, []);
return reduced;
}
function buildTubePath(sx: number, sy: number, ex: number, ey: number) {
const midX = (sx + ex) / 2;
const bow = Math.min(56, Math.max(20, Math.abs(ex - sx) * 0.12 + 20));
return `M ${sx.toFixed(1)} ${sy.toFixed(1)} C ${midX.toFixed(1)} ${(sy - bow).toFixed(1)}, ${midX.toFixed(1)} ${(ey - bow).toFixed(1)}, ${ex.toFixed(1)} ${ey.toFixed(1)}`;
}
export function SiphonLift({
items,
defaultDestinationIds = [],
defaultSelectedIds = [],
sourceLabel = "Available",
destinationLabel = "Assigned",
onTransfer,
className,
}: SiphonLiftProps) {
const baseId = useId();
const reducedMotion = useReducedMotion();
const itemsById = useMemo(() => new Map(items.map((it) => [it.id, it])), [items]);
// eslint-disable-next-line react-hooks/exhaustive-deps -- only used to seed initial state once
const initial = useMemo(() => {
const destSet = new Set(defaultDestinationIds);
return {
source: items.filter((it) => !destSet.has(it.id)),
dest: items.filter((it) => destSet.has(it.id)),
};
}, []);
const [sourceItems, setSourceItems] = useState<SiphonItem[]>(initial.source);
const [destItems, setDestItems] = useState<SiphonItem[]>(initial.dest);
const [selected, setSelected] = useState<Set<string>>(() => new Set(defaultSelectedIds));
const [activeId, setActiveId] = useState<string | null>(initial.source[0]?.id ?? null);
const [departing, setDeparting] = useState<Set<string>>(new Set());
const [entering, setEntering] = useState<Set<string>>(new Set());
const [flowActive, setFlowActive] = useState(false);
const [sealed, setSealed] = useState(false);
const [recoil, setRecoil] = useState(false);
const [fading, setFading] = useState(false);
const [tubeD, setTubeD] = useState<string | null>(null);
const [stopPos, setStopPos] = useState<{ x: number; y: number } | null>(null);
const [total, setTotal] = useState(0);
const [delivered, setDelivered] = useState(0);
const [liveMessage, setLiveMessage] = useState("");
const [dragGhost, setDragGhost] = useState<{ x: number; y: number; count: number } | null>(null);
const [overDestination, setOverDestination] = useState(false);
const [size, setSize] = useState({ w: 0, h: 0 });
const containerRef = useRef<HTMLDivElement>(null);
const sourceListRef = useRef<HTMLUListElement>(null);
const destPanelRef = useRef<HTMLDivElement>(null);
const svgRef = useRef<SVGSVGElement>(null);
const pathRef = useRef<SVGPathElement>(null);
const rowRefs = useRef<Map<string, HTMLLIElement>>(new Map());
const engineRef = useRef<FlowEngine | null>(null);
const engineStartRef = useRef(0);
const rafRef = useRef<number | null>(null);
const lastAnnounceRef = useRef(0);
const dragStateRef = useRef<DragState | null>(null);
const justDraggedRef = useRef(false);
const selectedRef = useRef<Set<string>>(selected);
useEffect(() => {
selectedRef.current = selected;
}, [selected]);
// stop the bead rAF loop on unmount — the loop otherwise keeps scheduling
// itself indefinitely while a flow is mid-drain
useEffect(() => {
return () => {
if (rafRef.current != null) cancelAnimationFrame(rafRef.current);
};
}, []);
useEffect(() => {
const el = containerRef.current;
if (!el || typeof ResizeObserver === "undefined") return;
const ro = new ResizeObserver((entries) => {
for (const entry of entries) {
setSize({ w: entry.contentRect.width, h: entry.contentRect.height });
}
});
ro.observe(el);
return () => ro.disconnect();
}, []);
useEffect(() => {
if (activeId && sourceItems.some((it) => it.id === activeId)) return;
setActiveId(sourceItems[0]?.id ?? null);
}, [sourceItems, activeId]);
const toLocal = useCallback((clientX: number, clientY: number) => {
const rect = containerRef.current?.getBoundingClientRect();
if (!rect) return { x: 0, y: 0 };
return { x: clientX - rect.left, y: clientY - rect.top };
}, []);
const announce = useCallback(
(count: number, tot: number, final = false) => {
const now = performance.now();
if (!final && now - lastAnnounceRef.current < LIVE_THROTTLE_MS) return;
lastAnnounceRef.current = now;
setLiveMessage(
final
? `Moved ${count} of ${tot} to ${destinationLabel}.`
: `Moving ${count} of ${tot} to ${destinationLabel}.`,
);
},
[destinationLabel],
);
const deliverItem = useCallback(
(id: string) => {
const item = itemsById.get(id);
setSourceItems((prev) => prev.filter((it) => it.id !== id));
setSelected((prev) => {
if (!prev.has(id)) return prev;
const next = new Set(prev);
next.delete(id);
return next;
});
setDeparting((prev) => {
if (!prev.has(id)) return prev;
const next = new Set(prev);
next.delete(id);
return next;
});
if (item) {
setDestItems((prev) => [...prev, item]);
setEntering((prev) => new Set(prev).add(id));
}
},
[itemsById],
);
const cancelItem = useCallback((id: string) => {
setDeparting((prev) => {
if (!prev.has(id)) return prev;
const next = new Set(prev);
next.delete(id);
return next;
});
}, []);
const finalizeFlow = useCallback(
(engine: FlowEngine) => {
if (engine.sealed) {
setLiveMessage(
`Transfer stopped. ${engine.deliveredIds.size} moved, ${engine.cancelledIds.size} returned to ${sourceLabel}.`,
);
} else {
setLiveMessage(`Moved ${engine.total} of ${engine.total} to ${destinationLabel}.`);
onTransfer?.(Array.from(engine.deliveredIds));
}
const lingerMs = reducedMotion ? 60 : LINGER_MS;
const fadeMs = reducedMotion ? 0 : FADE_MS;
window.setTimeout(() => {
setFading(true);
window.setTimeout(() => {
setFlowActive(false);
setSealed(false);
setFading(false);
setTubeD(null);
setStopPos(null);
setTotal(0);
setDelivered(0);
engineRef.current = null;
}, fadeMs);
}, lingerMs);
},
[destinationLabel, sourceLabel, onTransfer, reducedMotion],
);
const tick = useCallback(() => {
const engine = engineRef.current;
const path = pathRef.current;
const svg = svgRef.current;
if (!engine || !path || !svg) {
rafRef.current = null;
return;
}
const now = performance.now();
const stagger = reducedMotion ? REDUCED_STAGGER_MS : STAGGER_MS;
const perItemMs = reducedMotion ? 1 : TRAVEL_MS;
while (engine.queue.length && !engine.sealed) {
const startedSoFar = engine.total - engine.queue.length;
const scheduledStart = engineStartRef.current + startedSoFar * stagger;
if (now < scheduledStart) break;
const id = engine.queue.shift();
if (!id) break;
setDeparting((prev) => new Set(prev).add(id));
const circle = document.createElementNS("http://www.w3.org/2000/svg", "circle");
circle.setAttribute("r", String(BEAD_R));
circle.setAttribute("class", "sl-bead");
const start = path.getPointAtLength(0);
circle.setAttribute("cx", String(start.x));
circle.setAttribute("cy", String(start.y));
svg.appendChild(circle);
engine.beads.push({ id, circle, phase: "forward", startAt: now, duration: perItemMs });
}
for (let i = engine.beads.length - 1; i >= 0; i--) {
const bead = engine.beads[i];
if (bead.phase === "forward" && engine.sealed) {
const elapsed = now - bead.startAt;
const t = Math.min(1, elapsed / bead.duration);
const traveled = easeInOutCubic(t);
bead.phase = "reverse";
bead.fromT = traveled;
bead.startAt = now;
bead.duration = Math.max(120, bead.duration * traveled);
}
if (bead.phase === "forward") {
const elapsed = now - bead.startAt;
const t = Math.min(1, elapsed / bead.duration);
const eased = easeInOutCubic(t);
const pt = path.getPointAtLength(eased * engine.length);
bead.circle?.setAttribute("cx", String(pt.x));
bead.circle?.setAttribute("cy", String(pt.y));
if (t >= 1) {
bead.circle?.remove();
engine.beads.splice(i, 1);
engine.deliveredIds.add(bead.id);
deliverItem(bead.id);
announce(engine.deliveredIds.size, engine.total);
}
} else {
const elapsed = now - bead.startAt;
const t = Math.min(1, elapsed / bead.duration);
const fromT = bead.fromT ?? 1;
const posT = fromT * (1 - t);
const pt = path.getPointAtLength(posT * engine.length);
bead.circle?.setAttribute("cx", String(pt.x));
bead.circle?.setAttribute("cy", String(pt.y));
if (t >= 1) {
bead.circle?.remove();
engine.beads.splice(i, 1);
engine.cancelledIds.add(bead.id);
cancelItem(bead.id);
}
}
}
if (engine.queue.length === 0 && engine.beads.length === 0) {
rafRef.current = null;
finalizeFlow(engine);
return;
}
rafRef.current = requestAnimationFrame(tick);
}, [reducedMotion, deliverItem, cancelItem, announce, finalizeFlow]);
const primeFlow = useCallback(
(queueIds: string[], srcPoint: { x: number; y: number }, dstPoint: { x: number; y: number }) => {
if (!queueIds.length || engineRef.current) return;
const svg = svgRef.current;
const path = pathRef.current;
if (!svg || !path) return;
const d = buildTubePath(srcPoint.x, srcPoint.y, dstPoint.x, dstPoint.y);
path.setAttribute("d", d);
const length = path.getTotalLength();
const mid = path.getPointAtLength(length * 0.5);
engineRef.current = {
length,
queue: queueIds.slice(),
beads: [],
deliveredIds: new Set(),
cancelledIds: new Set(),
sealed: false,
total: queueIds.length,
};
engineStartRef.current = performance.now();
setTubeD(d);
setStopPos({ x: mid.x, y: mid.y });
setFlowActive(true);
setSealed(false);
setFading(false);
setTotal(queueIds.length);
setDelivered(0);
lastAnnounceRef.current = 0;
announce(0, queueIds.length);
if (rafRef.current == null) {
rafRef.current = requestAnimationFrame(tick);
}
},
[announce, tick],
);
// delivered is derived from engine state for rendering the progress caption
useEffect(() => {
if (!flowActive) return;
const interval = window.setInterval(() => {
const engine = engineRef.current;
if (engine) setDelivered(engine.deliveredIds.size);
}, 120);
return () => window.clearInterval(interval);
}, [flowActive]);
const breakSeal = useCallback(() => {
const engine = engineRef.current;
if (!engine || engine.sealed) return;
engine.sealed = true;
for (const id of engine.queue) engine.cancelledIds.add(id);
engine.queue = [];
setSealed(true);
setRecoil(true);
window.setTimeout(() => setRecoil(false), 420);
}, []);
const toggleSelect = useCallback((id: string) => {
setSelected((prev) => {
const next = new Set(prev);
if (next.has(id)) next.delete(id);
else next.add(id);
return next;
});
}, []);
const allSourceSelected = sourceItems.length > 0 && sourceItems.every((it) => selected.has(it.id));
const toggleSelectAll = useCallback(() => {
setSelected((prev) => {
if (sourceItems.length > 0 && sourceItems.every((it) => prev.has(it.id))) {
return new Set();
}
return new Set(sourceItems.map((it) => it.id));
});
}, [sourceItems]);
const onRowPointerDown = useCallback(
(e: ReactPointerEvent<HTMLLIElement>, id: string) => {
if (flowActive) return;
if (e.pointerType === "mouse" && e.button !== 0) return;
const row = rowRefs.current.get(id);
if (!row) return;
try {
row.setPointerCapture(e.pointerId);
} catch {
// ignore — some environments (synthetic pointerIds) reject capture
}
const wasSelected = selectedRef.current.has(id);
const base = wasSelected ? selectedRef.current : new Set(selectedRef.current).add(id);
dragStateRef.current = {
id,
queue: [id, ...Array.from(base).filter((x) => x !== id)],
pointerId: e.pointerId,
startX: e.clientX,
startY: e.clientY,
moved: false,
};
if (!wasSelected) {
selectedRef.current = base;
setSelected(base);
}
},
[flowActive],
);
const onRowPointerMove = useCallback((e: ReactPointerEvent<HTMLLIElement>) => {
const drag = dragStateRef.current;
if (!drag || e.pointerId !== drag.pointerId) return;
if (!drag.moved) {
const dist = Math.hypot(e.clientX - drag.startX, e.clientY - drag.startY);
if (dist < DRAG_THRESHOLD) return;
drag.moved = true;
}
setDragGhost({ x: e.clientX + 14, y: e.clientY + 14, count: drag.queue.length });
const rect = destPanelRef.current?.getBoundingClientRect();
const isOver = !!rect && e.clientX >= rect.left && e.clientX <= rect.right && e.clientY >= rect.top && e.clientY <= rect.bottom;
setOverDestination((prev) => (prev === isOver ? prev : isOver));
}, []);
const onRowPointerUp = useCallback(
(e: ReactPointerEvent<HTMLLIElement>) => {
const drag = dragStateRef.current;
if (!drag || e.pointerId !== drag.pointerId) return;
dragStateRef.current = null;
setDragGhost(null);
setOverDestination(false);
const row = rowRefs.current.get(drag.id);
try {
row?.releasePointerCapture(e.pointerId);
} catch {
// ignore
}
if (!drag.moved) return; // plain click/tap — onClick handles the toggle
justDraggedRef.current = true;
const destRect = destPanelRef.current?.getBoundingClientRect();
const srcRect = row?.getBoundingClientRect();
const isOver =
!!destRect &&
e.clientX >= destRect.left &&
e.clientX <= destRect.right &&
e.clientY >= destRect.top &&
e.clientY <= destRect.bottom;
if (!isOver || !destRect || !srcRect) return;
const srcPoint = toLocal(srcRect.right, srcRect.top + srcRect.height / 2);
const dstPoint = toLocal(
Math.min(Math.max(e.clientX, destRect.left + 16), destRect.right - 16),
Math.min(Math.max(e.clientY, destRect.top + 16), destRect.bottom - 16),
);
primeFlow(drag.queue, srcPoint, dstPoint);
},
[toLocal, primeFlow],
);
const onRowClick = useCallback(
(id: string) => {
if (justDraggedRef.current) {
justDraggedRef.current = false;
return;
}
if (flowActive) return;
toggleSelect(id);
},
[flowActive, toggleSelect],
);
const onListKeyDown = useCallback(
(e: ReactKeyboardEvent<HTMLUListElement>) => {
if (flowActive) return;
const ids = sourceItems.map((it) => it.id);
if (!ids.length) return;
const idx = activeId ? ids.indexOf(activeId) : -1;
const focusIndex = (i: number) => {
const id = ids[i];
setActiveId(id);
rowRefs.current.get(id)?.focus();
};
switch (e.key) {
case "ArrowDown":
e.preventDefault();
focusIndex(Math.min(ids.length - 1, idx + 1));
break;
case "ArrowUp":
e.preventDefault();
focusIndex(Math.max(0, idx - 1));
break;
case "Home":
e.preventDefault();
focusIndex(0);
break;
case "End":
e.preventDefault();
focusIndex(ids.length - 1);
break;
case " ":
case "Enter":
e.preventDefault();
if (activeId) toggleSelect(activeId);
break;
default:
break;
}
},
[sourceItems, activeId, flowActive, toggleSelect],
);
const onMoveClick = useCallback(() => {
if (flowActive || selected.size === 0) return;
const ids = Array.from(selected);
const draggedId = ids[0];
const row = rowRefs.current.get(draggedId);
const srcRect = row?.getBoundingClientRect() ?? sourceListRef.current?.getBoundingClientRect();
const dstRect = destPanelRef.current?.getBoundingClientRect();
if (!srcRect || !dstRect) return;
const srcPoint = toLocal(srcRect.right, srcRect.top + srcRect.height / 2);
const dstPoint = toLocal(dstRect.left + dstRect.width / 2, dstRect.top + dstRect.height / 2);
primeFlow(ids, srcPoint, dstPoint);
}, [flowActive, selected, toLocal, primeFlow]);
return (
<div ref={containerRef} className={["sl-root relative", className].filter(Boolean).join(" ")}>
<style>{`
.sl-root .sl-src-row{display:grid;grid-template-rows:1fr;transition:grid-template-rows 300ms cubic-bezier(0.19,1,0.22,1);}
.sl-root .sl-src-row > div{overflow:hidden;min-height:0;transition:opacity 180ms ease-out;}
.sl-root .sl-src-row[data-departing]{grid-template-rows:0fr;}
.sl-root .sl-src-row[data-departing] > div{opacity:0;}
.sl-root .sl-dest-row{display:grid;grid-template-rows:1fr;}
.sl-root .sl-dest-row > div{overflow:hidden;min-height:0;}
@keyframes sl-enter{from{grid-template-rows:0fr;opacity:0;}to{grid-template-rows:1fr;opacity:1;}}
.sl-root .sl-dest-row[data-entering]{animation:sl-enter 320ms cubic-bezier(0.34,1.4,0.64,1) forwards;}
.sl-root .sl-src-row{outline:none;border-radius:6px;}
.sl-root .sl-src-row:focus-visible{box-shadow:0 0 0 2px var(--surface),0 0 0 4px var(--accent);}
.sl-root .sl-check{display:inline-flex;flex:none;align-items:center;justify-content:center;width:18px;height:18px;border-radius:6px;border:1px solid var(--border);color:var(--background);transition:background-color 140ms ease-out,border-color 140ms ease-out;}
.sl-root .sl-check-on{background:var(--foreground);border-color:var(--foreground);}
.sl-root .sl-tube-path{fill:none;stroke:var(--border);stroke-width:1;transition:opacity ${FADE_MS}ms ease-out;}
.sl-root .sl-tube-fading{opacity:0;}
.sl-root .sl-bead{fill:var(--foreground);}
@keyframes sl-recoil{0%{stroke-width:1;opacity:1;}25%{stroke-width:2.6;opacity:0.35;}55%{stroke-width:0.4;opacity:1;}100%{stroke-width:1;opacity:1;}}
.sl-root .sl-tube-recoil{animation:sl-recoil 420ms cubic-bezier(0.34,1.56,0.64,1);}
.sl-root .sl-stop-btn{width:26px;height:26px;display:flex;align-items:center;justify-content:center;}
.sl-root .sl-stop-icon{width:8px;height:8px;background:var(--foreground);}
@media (prefers-reduced-motion: reduce){
.sl-root .sl-src-row,
.sl-root .sl-src-row > div,
.sl-root .sl-dest-row,
.sl-root .sl-tube-path,
.sl-root .sl-check{transition:none !important;animation:none !important;}
}
`}</style>
<div className="grid grid-cols-1 gap-6 sm:grid-cols-2">
<div className="sl-panel overflow-hidden rounded-md border border-border bg-surface">
<div className="flex items-start justify-between gap-3 border-b border-border px-4 py-3">
<div>
<h3 className="text-sm font-semibold text-foreground">{sourceLabel}</h3>
<p className="mt-0.5 font-mono text-[11px] uppercase tracking-[0.14em] text-muted">
{selected.size} selected
</p>
</div>
<button
type="button"
disabled={flowActive || sourceItems.length === 0}
onClick={toggleSelectAll}
className="shrink-0 rounded-sm border border-border bg-background px-2.5 py-1 text-[11px] font-medium text-foreground outline-none transition-colors hover:border-foreground/25 focus-visible:ring-2 focus-visible:ring-accent focus-visible:ring-offset-2 focus-visible:ring-offset-background disabled:cursor-not-allowed disabled:opacity-50"
>
{allSourceSelected ? "Clear selection" : "Select all"}
</button>
</div>
<ul
ref={sourceListRef}
role="listbox"
aria-multiselectable="true"
aria-label={sourceLabel}
onKeyDown={onListKeyDown}
className={`max-h-80 overflow-y-auto p-1.5 transition-opacity ${flowActive ? "opacity-70" : ""}`}
>
{sourceItems.map((item) => {
const isSelected = selected.has(item.id);
const isDeparting = departing.has(item.id);
return (
<li
key={item.id}
ref={(el) => {
if (el) rowRefs.current.set(item.id, el);
else rowRefs.current.delete(item.id);
}}
id={`${baseId}-src-${item.id}`}
role="option"
aria-selected={isSelected}
tabIndex={item.id === activeId ? 0 : -1}
data-departing={isDeparting ? "true" : undefined}
onPointerDown={(e) => onRowPointerDown(e, item.id)}
onPointerMove={onRowPointerMove}
onPointerUp={onRowPointerUp}
onPointerCancel={onRowPointerUp}
onClick={() => onRowClick(item.id)}
onFocus={() => setActiveId(item.id)}
className={`sl-src-row select-none ${flowActive ? "cursor-default" : "cursor-grab active:cursor-grabbing"}`}
>
<div className="flex items-center gap-2.5 rounded-sm px-2.5 py-2">
<span aria-hidden className={`sl-check ${isSelected ? "sl-check-on" : ""}`}>
{isSelected ? (
<svg viewBox="0 0 16 16" fill="none" className="h-3 w-3">
<path
d="M3.5 8.5l3 3 6-6.5"
stroke="currentColor"
strokeWidth="1.6"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
) : null}
</span>
<span className="min-w-0 flex-1 truncate text-sm text-foreground">{item.label}</span>
{item.hint ? (
<span className="shrink-0 font-mono text-[11px] text-muted">{item.hint}</span>
) : null}
</div>
</li>
);
})}
{sourceItems.length === 0 ? (
<li className="px-2.5 py-6 text-center text-xs text-muted">All items moved.</li>
) : null}
</ul>
</div>
<div
ref={destPanelRef}
className={`sl-panel overflow-hidden rounded-md border bg-surface transition-colors ${
overDestination ? "border-accent" : "border-border"
}`}
>
<div className="border-b border-border px-4 py-3">
<h3 className="text-sm font-semibold text-foreground">{destinationLabel}</h3>
<p className="mt-0.5 font-mono text-[11px] uppercase tracking-[0.14em] text-muted">
{destItems.length} here
</p>
</div>
<ul aria-label={destinationLabel} className="max-h-80 overflow-y-auto p-1.5">
{destItems.map((item) => (
<li
key={item.id}
data-entering={entering.has(item.id) ? "true" : undefined}
onAnimationEnd={() =>
setEntering((prev) => {
if (!prev.has(item.id)) return prev;
const next = new Set(prev);
next.delete(item.id);
return next;
})
}
className="sl-dest-row"
>
<div className="flex items-center gap-2.5 px-2.5 py-2">
<span aria-hidden className="sl-check sl-check-on">
<svg viewBox="0 0 16 16" fill="none" className="h-3 w-3">
<path
d="M3.5 8.5l3 3 6-6.5"
stroke="currentColor"
strokeWidth="1.6"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
</span>
<span className="min-w-0 flex-1 truncate text-sm text-foreground">{item.label}</span>
{item.hint ? (
<span className="shrink-0 font-mono text-[11px] text-muted">{item.hint}</span>
) : null}
</div>
</li>
))}
{destItems.length === 0 ? (
<li className="px-2.5 py-6 text-center text-xs text-muted">Nothing here yet.</li>
) : null}
</ul>
</div>
</div>
<div className="mt-4 flex flex-wrap items-center justify-between gap-3">
<p className="font-mono text-[11px] text-muted">
{flowActive
? sealed
? `Stopping — ${delivered} of ${total} made it across.`
: `Moving ${delivered} of ${total}…`
: "Drag a selected item across, or use the command."}
</p>
<button
type="button"
data-sl-move
disabled={flowActive || selected.size === 0}
onClick={onMoveClick}
className="rounded-sm border border-border bg-background px-3 py-1.5 text-xs font-medium text-foreground outline-none transition-colors hover:border-foreground/25 focus-visible:ring-2 focus-visible:ring-accent focus-visible:ring-offset-2 focus-visible:ring-offset-background disabled:cursor-not-allowed disabled:opacity-50"
>
Move selected to {destinationLabel}
</button>
</div>
<p aria-live="polite" className="sr-only">
{liveMessage}
</p>
<svg
ref={svgRef}
aria-hidden
className="pointer-events-none absolute left-0 top-0 h-full w-full overflow-visible"
viewBox={`0 0 ${size.w || 1} ${size.h || 1}`}
preserveAspectRatio="none"
>
{tubeD ? (
<path
ref={pathRef}
d={tubeD}
className={`sl-tube-path ${fading ? "sl-tube-fading" : ""} ${recoil ? "sl-tube-recoil" : ""}`}
/>
) : (
<path ref={pathRef} d="" className="sl-tube-path" style={{ opacity: 0 }} />
)}
</svg>
{flowActive && stopPos ? (
<button
type="button"
data-sl-stop
aria-label="Stop transfer"
onClick={breakSeal}
style={{ left: stopPos.x, top: stopPos.y }}
className="sl-stop-btn absolute -translate-x-1/2 -translate-y-1/2 rounded-full border border-border bg-surface text-foreground outline-none transition-colors hover:border-foreground/40 focus-visible:ring-2 focus-visible:ring-accent focus-visible:ring-offset-2 focus-visible:ring-offset-background"
>
<span aria-hidden className="sl-stop-icon" />
</button>
) : null}
{dragGhost ? (
<div
aria-hidden
className="pointer-events-none fixed z-50 rounded-md border border-border bg-surface px-2.5 py-1.5 text-xs text-foreground"
style={{ left: dragGhost.x, top: dragGhost.y }}
>
{dragGhost.count} {dragGhost.count === 1 ? "item" : "items"}
</div>
) : null}
</div>
);
}
A bulk transfer control for moving many items between two lists (assign members, move files) as an inspectable, interruptible stream instead of N separate drags or an opaque 'Move 14 items' button. Props: `items: { id, label, hint? }[]` the full pool, `defaultDestinationIds?`/`defaultSelectedIds?` seed which start on the destination side and pre-selected, `sourceLabel?`/`destinationLabel?` panel headings, `onTransfer?(ids)` fires once when a flow drains successfully with the ids that made it across in order. STRUCTURE: the source panel is a real listbox (`role=listbox aria-multiselectable=true`, options `role=option aria-selected`, roving tabindex, Arrow/Home/End navigation, Space or Enter toggles the focused option) so ordinary click-to-toggle, Ctrl-less multi-select, and full keyboard operation all work before any drag happens; a 'Select all'/'Clear selection' toggle button sits in the source panel's header, above the listbox, for selecting a pool too long to click through row by row; the destination panel is a plain display list. MECHANISM: dragging any source row (auto-selecting it if it wasn't already) toward the destination panel tracks the pointer via native pointer capture on that row, so movement is followed even once the pointer leaves the row; dropping inside the destination panel's bounds PRIMES the flow — a cubic-bezier `d` string is built once from the dragged row's edge to the drop point (control points bowed upward, `stroke-width:1` var(--border)) and set on a single persistent `<path>`, and `path.getTotalLength()`/`getPointAtLength()` on that same path drive every subsequent bead, so the tube is a fixed physical conduit for the rest of the transfer, not recomputed per item. Dropping outside the destination silently cancels the drag — nothing was ever selected away, nothing to undo. An identical 'Move selected to {destination}' button primes the exact same state machine with no drag at all: keyboard users reach the identical primed flow, not a lesser substitute. FLOW: item ids queue in drag order (dragged item first, then the rest of the pre-existing selection); every ~100ms (44ms under reduced motion) the next item's source row gets a `data-departing` flag — CSS grid-template-rows springs its height 1fr->0fr on ease-out-expo while its own bead (a plain SVG `<circle r=4 class=sl-bead>` filled var(--foreground)) is created and driven every animation frame by `path.getPointAtLength(easeInOutCubic(t) * length)`, t running 0->1 over 640ms — ease-in off the source, ease-out into the destination, one continuous cubic. On arrival the bead is removed, the item is spliced from the source array and pushed onto the destination array with a `data-entering` flag that plays a forwards-filled `grid-template-rows:0fr->1fr` keyframe once, and the aria-live caption/announcement updates. INTERRUPTION: while flowing, a small real `<button aria-label="Stop transfer">` rides at the tube's midpoint (computed from the same path at prime time) — clicking or Enter/Space-ing it (it is a genuine focusable button, reachable by Tab, not a click-only affordance) breaks the seal: no further items are dequeued, the path plays a one-shot stroke-width/opacity recoil keyframe, and every bead currently mid-flight reverses along the identical path at matching speed back to t=0, at which point its source row's `data-departing` flag simply clears (the item was never actually removed from the source array while in flight, so 'returning' is just clearing that flag) — items that hadn't yet had their turn were never touched and stay put. A11y: progress is a polite aria-live region throttled to at most one update per second while flowing, with the final 'Moved N of N' (or, if stopped, 'Transfer stopped, X moved, Y returned') always delivered regardless of throttle. ENGINE: one requestAnimationFrame loop owns bead creation/motion/removal via direct DOM attribute writes on the SVG circles (not React state) so the hot path never re-renders; React state only tracks which rows are mid-collapse/mid-grow, the delivered/total counters (polled off the engine every 120ms for the caption, not per frame), and the live-region string. prefers-reduced-motion: the same state machine runs but each bead resolves on its scheduled turn with no per-frame travel and every CSS transition/keyframe is disabled, so items still arrive in the same staggered sequence a screen reader's narration can follow, just instantly. Distinct from file-upload-thermal, which is a canvas-particle thermal dropzone reacting to a hover/drop point with no multi-select or sustained per-item stream at all, and from segmented-control-fling, whose drag produces one ballistic object's release-velocity coast to a single detent — transfer-list-siphon's drag only PRIMES a continuous, cancellable, many-item flow that keeps running with zero further pointer input, and the tube itself is the progress indicator for that whole run, not a settling animation for one thing. Zero dependencies; DOM + SVG + CSS only, no canvas.