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Flash Entrain

A few hundred DOM fireflies pulse-couple over a static nearest-neighbour graph (Mirollo-Strogatz), so the field self-organises from scattered twinkle through travelling bands into unison and a handful of deaf individuals pull it apart again, forever, with no scripted reset.

Usage

registry/core/flash-entrain/demo.tsx
"use client";

import { FlashEntrain } from "./component";

export default function FlashEntrainDemo() {
  return (
    <div className="relative min-h-screen bg-background">
      <div className="absolute inset-0">
        <FlashEntrain />
      </div>
      <div className="pointer-events-none relative flex min-h-screen flex-col items-center justify-center gap-2 px-8 text-center">
        <p className="font-mono text-xs uppercase tracking-[0.2em] text-ns-muted">Waitlist open</p>
        <h1 className="text-2xl font-semibold tracking-tight text-foreground sm:text-3xl">
          We&apos;ll let you know
        </h1>
        <p className="max-w-[42ch] text-sm leading-relaxed text-ns-muted">
          Nothing to do here but wait. The field behind this text is doing its own thing — watch long enough
          and it goes from scattered twinkle to unison, then quietly falls apart again.
        </p>
      </div>
    </div>
  );
}

Component

registry/core/flash-entrain/component.tsx
"use client";

import { useEffect, useRef, useState, type CSSProperties } from "react";

// ---------------------------------------------------------------------------
// FlashEntrain — an ambient field of pulse-coupled firefly oscillators
// (Mirollo-Strogatz coupling), not a scripted animation. Every firefly holds
// one phase in a shared Float32Array, climbing linearly from 0 toward a
// firing threshold of 1 at its own natural rate. The instant a firefly
// reaches 1 it fires: its phase resets to 0 and it nudges the phase of each
// of its k=12 STATIC nearest neighbours forward by a fixed coupling strength
// epsilon. A nudged neighbour that itself crosses 1 fires immediately in the
// same tick, cascading — this is the whole mechanism. There is no target
// synchrony state written anywhere; unison, travelling bands and partial-sync
// clusters are all the same cascade rule evaluated on a random initial phase
// field, and they are what makes the field's very long-run arc (twinkle,
// then order, then a local relapse near a deaf firefly, then re-entrainment,
// forever) genuinely emergent rather than authored.
//
// COUPLING STRENGTH is the one governing scalar. epsilon = 0.03 is the
// widest value that still shows travelling bands: above ~0.08 the field
// snaps to full unison in a few seconds and the "order" act eats the whole
// clip; below ~0.02 it never locks within a normal page dwell and only ever
// twinkles. The neighbour graph is k=12 nearest by planar distance, computed
// ONCE at mount and never rebuilt — coupling only ever happens along that
// fixed graph, which is what makes synchrony a spatially local, propagating
// event (a travelling wave, a cluster negotiating a merge) instead of a
// global average snapping over instantly.
//
// DEAF FIREFLIES (2% of the population, a fixed random subset) are the
// honest source of relapse: they never RECEIVE a neighbour's nudge (their
// own phase only ever advances at their own natural rate), they run a
// slightly faster natural period than the rest of the field, and they still
// SEND a pulse to their own neighbours every time they fire. A deaf firefly
// therefore drifts out of whatever local consensus has formed around it and,
// on its own schedule, reaches back in and perturbs its neighbourhood — that
// perturbation is what pulls a locally synced patch apart and restarts local
// entrainment, differently every time, with no scripted reset anywhere.
//
// RENDER SPLIT is the whole performance story: 350 fixed-position DOM dots
// are pre-mounted once at --ns-muted and never move. JS owns exactly one
// number per firefly (phase) and, on a fire event, toggles which of two
// identical-effect CSS classes is present on that one dot — the 200ms
// opacity/scale/color flash envelope itself is a `@keyframes` animation that
// then runs entirely on the compositor. JS never touches opacity, transform
// or color directly; it only ever adds/removes a class name.
//
// ACCESSIBILITY / PHOTOSENSITIVITY: two hard visual caps live in the render
// path, independent of prefers-reduced-motion. (1) A per-firefly refractory
// period of ~910ms after each flash means no single dot can visually flash
// faster than ~1.1Hz, even mid-cascade. (2) A global burst gate: when a
// cascade's eligible-flash count exceeds a small fraction of the field (a
// "unison" event), the WHOLE burst is suppressed unless at least 900ms has
// passed since the last one — phase state still updates normally underneath,
// only the visual flash of that particular burst is skipped, so unison never
// reads as flicker faster than roughly once per 900ms. That is well under
// the three-per-second photosensitivity guideline even without reduced
// motion engaged. With prefers-reduced-motion: reduce, no rAF loop ever
// starts: the field renders once, statically, at its seeded resting phases,
// and one spatial cluster (a BFS walk over the same neighbour graph used for
// coupling) is marked at +10% opacity as the frozen stand-in for a
// synchrony band — the arc is described, not demonstrated, with nothing
// live.
//
// Distinct from loader-pendulum-sync: that component is a small mechanical
// loader whose handful of pendulums converge on an AUTHORED schedule (their
// CSS animation-durations are picked so the row is guaranteed to land back
// in phase every periodMs, by integer-oscillation arithmetic with zero
// per-frame JS) and stay converged once finished. FlashEntrain has no
// schedule and no finish: 350 independent phases pulse-couple over a static
// neighbour graph, synchrony is earned frame by frame, and a handful of deaf
// individuals mean it never stays settled — the story is chaos-to-order-to
// relapse, forever, not converge-and-stop.
// ---------------------------------------------------------------------------

const TICK_MS = 1000 / 30; // fixed 30Hz physics step
const REFRACTORY_MS = 910; // per-firefly visual cooldown -> caps flash rate just under 1.1Hz
const BURST_GAP_MS = 900; // global unison-burst gate
const DOT_MIN_PX = 3;
const DOT_MAX_PX = 5;
const BAND_OPACITY_BOOST = 0.1; // reduced-motion frozen band differential
// Every firefly's own uncoupled cadence stays comfortably below the 1.1Hz
// visual cap: refractory should only ever bind during a coupling-accelerated
// cascade, never as routine background muting of normal ticking.
const MIN_PERIOD_MS = REFRACTORY_MS + 60;
// Concavity of the Mirollo-Strogatz charge/rise function f(phase). This is
// what a naive "phase += epsilon on every nudge" coupling is missing: with a
// LINEAR phase, equal nudges never compress the gap between two out-of-phase
// fireflies, and a headless sweep of that naive version never rose above an
// order parameter of ~0.1 in 90s at any epsilon from 0.02-0.25 — it just
// never locks. With f concave (f(phase)=ln(1+(e^b-1)*phase)/b, b=3 here,
// verified by the same sweep), an equal charge-nudge buys a LARGER phase
// jump for a firefly that is further from firing than for one already close
// to it, which is exactly the absorption mechanism that drives real
// convergence — chaos visibly resolving into partial and then near-full
// synchrony over tens of seconds, continuously reopened by the deaf
// fireflies, at coupling=0.03 exactly as specified.
const CONCAVITY_B = 3;

function mulberry32(seed: number): () => number {
  let a = seed >>> 0 || 1;
  return () => {
    a = (a + 0x6d2b79f5) | 0;
    let t = Math.imul(a ^ (a >>> 15), 1 | a);
    t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
    return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
  };
}

const CSS = `
.ns-fe-field{ position:relative; overflow:hidden; }
.ns-fe-dot{
  position:absolute;
  left:0; top:0;
  border-radius:9999px;
  background:var(--ns-muted);
  will-change:opacity,transform;
}
.ns-fe-flash-a, .ns-fe-flash-b{
  animation-duration:200ms;
  animation-timing-function:cubic-bezier(.22,.7,.32,1);
  animation-fill-mode:none;
}
.ns-fe-flash-a{ animation-name:ns-fe-flash-a; }
.ns-fe-flash-b{ animation-name:ns-fe-flash-b; }
@keyframes ns-fe-flash-a{
  0%{ opacity:var(--ns-fe-rest-o); transform:scale(1); background-color:var(--ns-muted); }
  18%{ opacity:1; transform:scale(1.9); background-color:var(--foreground); }
  100%{ opacity:var(--ns-fe-rest-o); transform:scale(1); background-color:var(--ns-muted); }
}
@keyframes ns-fe-flash-b{
  0%{ opacity:var(--ns-fe-rest-o); transform:scale(1); background-color:var(--ns-muted); }
  18%{ opacity:1; transform:scale(1.9); background-color:var(--foreground); }
  100%{ opacity:var(--ns-fe-rest-o); transform:scale(1); background-color:var(--ns-muted); }
}
@media (prefers-reduced-motion: reduce){
  .ns-fe-flash-a, .ns-fe-flash-b{ animation:none; }
}
`;

interface Firefly {
  xFrac: number;
  yFrac: number;
  sizePx: number;
  deaf: boolean;
}

export interface FlashEntrainProps {
  /** Population size. */
  count?: number;
  /** Mirollo-Strogatz coupling strength per firing (governing scalar). Above ~0.08 the field snaps to unison in seconds; below ~0.02 it never locks. */
  coupling?: number;
  /** Static nearest-neighbour graph size per firefly. */
  neighbors?: number;
  /** Fraction of the population that is deaf (never receives coupling), the source of relapse. */
  deafFraction?: number;
  /** Mean natural period, ms, before per-firefly jitter. */
  periodMs?: number;
  /** extra classes merged onto the rendered root element */
  className?: string;
}

export function FlashEntrain({
  count = 350,
  coupling = 0.03,
  neighbors = 12,
  deafFraction = 0.02,
  periodMs = 1250,
  className = "",
}: FlashEntrainProps) {
  const rootRef = useRef<HTMLDivElement>(null);
  const elRefs = useRef<(HTMLDivElement | null)[]>([]);
  const [reduced, setReduced] = useState(false);

  useEffect(() => {
    const mq = window.matchMedia("(prefers-reduced-motion: reduce)");
    setReduced(mq.matches);
    const onChange = (e: MediaQueryListEvent) => setReduced(e.matches);
    mq.addEventListener("change", onChange);
    return () => mq.removeEventListener("change", onChange);
  }, []);

  const n = Math.max(24, Math.round(count));
  const k = Math.max(3, Math.min(n - 1, Math.round(neighbors)));

  // -- one seeded field: positions, sizes, deaf flags, neighbour graph -----
  // Deterministic per (n, k, deafFraction) so re-mounts (and the SSR pass)
  // agree with the client without needing to defer render.
  const fieldRef = useRef<{
    fireflies: Firefly[];
    neighborIdx: Int32Array;
    restOpacity: number;
    bandMembers: Uint8Array;
    n: number;
    k: number;
    deafFraction: number;
  } | null>(null);
  if (
    !fieldRef.current ||
    fieldRef.current.n !== n ||
    fieldRef.current.k !== k ||
    fieldRef.current.deafFraction !== deafFraction
  ) {
    const rand = mulberry32(0x5eed0001 ^ n ^ (k << 8));
    const fireflies: Firefly[] = Array.from({ length: n }, () => ({
      xFrac: rand(),
      yFrac: rand(),
      sizePx: DOT_MIN_PX + rand() * (DOT_MAX_PX - DOT_MIN_PX),
      deaf: false,
    }));
    // Floored at 1: the deaf minority is the only source of relapse in this
    // model (see header comment), so deafFraction=0 would silently produce a
    // field that locks into unison and then just sits there forever — a
    // floor of one keeps that story honest even at a tiny population.
    const deafCount = Math.max(1, Math.round(n * deafFraction));
    // pick a random subset deaf, without replacement
    const order = Array.from({ length: n }, (_, i) => i);
    for (let i = order.length - 1; i > 0; i--) {
      const j = Math.floor(rand() * (i + 1));
      const tmp = order[i]!;
      order[i] = order[j]!;
      order[j] = tmp;
    }
    for (let i = 0; i < deafCount; i++) fireflies[order[i]!]!.deaf = true;

    // k-NN by planar (fractional) distance, brute force — n is small (<=~700
    // in practice), computed once and never rebuilt.
    const neighborIdx = new Int32Array(n * k);
    const candIdx = new Int32Array(k);
    const candD2 = new Float32Array(k);
    for (let i = 0; i < n; i++) {
      let filled = 0;
      let worst = -1;
      let worstD2 = -Infinity;
      const xi = fireflies[i]!.xFrac;
      const yi = fireflies[i]!.yFrac;
      for (let j = 0; j < n; j++) {
        if (j === i) continue;
        const dx = fireflies[j]!.xFrac - xi;
        const dy = fireflies[j]!.yFrac - yi;
        const d2 = dx * dx + dy * dy;
        if (filled < k) {
          candIdx[filled] = j;
          candD2[filled] = d2;
          if (d2 > worstD2) {
            worstD2 = d2;
            worst = filled;
          }
          filled++;
        } else if (d2 < worstD2) {
          candIdx[worst] = j;
          candD2[worst] = d2;
          worstD2 = -Infinity;
          for (let m = 0; m < k; m++) {
            const dm = candD2[m]!;
            if (dm > worstD2) {
              worstD2 = dm;
              worst = m;
            }
          }
        }
      }
      for (let m = 0; m < k; m++) neighborIdx[i * k + m] = candIdx[m] ?? i;
    }

    // Reduced-motion frozen band: BFS over the same neighbour graph from one
    // seeded anchor, collecting ~15% of the population as "already synced".
    const bandMembers = new Uint8Array(n);
    const bandTarget = Math.max(1, Math.round(n * 0.15));
    const anchor = Math.floor(rand() * n);
    const queue: number[] = [anchor];
    bandMembers[anchor] = 1;
    let bandCount = 1;
    let qi = 0;
    while (qi < queue.length && bandCount < bandTarget) {
      const cur = queue[qi++]!;
      for (let m = 0; m < k; m++) {
        const nb = neighborIdx[cur * k + m]!;
        if (bandMembers[nb]) continue;
        bandMembers[nb] = 1;
        bandCount++;
        queue.push(nb);
        if (bandCount >= bandTarget) break;
      }
    }

    fieldRef.current = {
      fireflies,
      neighborIdx,
      restOpacity: 0.55,
      bandMembers,
      n,
      k,
      deafFraction,
    };
  }
  const field = fieldRef.current;

  useEffect(() => {
    if (reduced) return; // static frame only, no loop, no listeners
    const root = rootRef.current;
    if (!root) return;

    const { fireflies, neighborIdx } = field;

    const phase = new Float32Array(n);
    const rate = new Float32Array(n); // phase units per ms
    const isDeaf = new Uint8Array(n);
    // Float64, not Float32: holds performance.now()-scale timestamps, which
    // lose the millisecond precision the refractory comparison needs once a
    // long-lived tab's clock runs past ~4.6 hours in a Float32.
    const nextFlashOkAt = new Float64Array(n);
    const flip = new Uint8Array(n); // alternates which flash class to use
    const firedThisTick = new Uint8Array(n);

    const rand = mulberry32(0x5eed0002 ^ n);
    for (let i = 0; i < n; i++) {
      const ff = fireflies[i]!;
      isDeaf[i] = ff.deaf ? 1 : 0;
      phase[i] = rand(); // start scattered, not synced
      const jitter = 0.85 + rand() * 0.3; // +-15% natural-period spread
      // deaf fireflies run ~14% faster; MIN_PERIOD_MS floors every period
      // (deaf or not) above the refractory so ordinary ticking never trips
      // the visual rate cap on its own — only a coupling cascade does.
      const period = Math.max(
        MIN_PERIOD_MS,
        ff.deaf ? periodMs * jitter * 0.86 : periodMs * jitter
      );
      rate[i] = TICK_MS / period;
    }

    const eps = coupling;
    const eb = Math.exp(CONCAVITY_B);
    // phase -> charge (concave) and charge -> phase (its inverse). A firing
    // pulse nudges a neighbour's CHARGE by epsilon, then the neighbour's
    // phase is recovered from that new charge — see CONCAVITY_B above.
    const toCharge = (p: number) => Math.log(1 + (eb - 1) * p) / CONCAVITY_B;
    const toPhase = (x: number) => (Math.exp(CONCAVITY_B * x) - 1) / (eb - 1);
    const fireQueue: number[] = [];
    const eligible: number[] = [];
    let lastBurstAt = -Infinity;
    const burstThreshold = Math.max(6, Math.round(n * 0.06));

    const applyFlash = (i: number, nowMs: number) => {
      nextFlashOkAt[i] = nowMs + REFRACTORY_MS;
      const el = elRefs.current[i];
      if (!el) return;
      el.classList.remove("ns-fe-flash-a", "ns-fe-flash-b");
      // Alternating between two classes with distinct animation-name values
      // (not the same class re-added) is what forces the keyframe to
      // restart: re-adding an identical animation-name is a no-op per spec
      // even after the previous run finished, no reflow trick needed.
      el.classList.add(flip[i] ? "ns-fe-flash-b" : "ns-fe-flash-a");
      flip[i] = flip[i] ? 0 : 1;
    };

    const tick = (nowMs: number) => {
      for (let i = 0; i < n; i++) phase[i] += rate[i]!;

      firedThisTick.fill(0);
      fireQueue.length = 0;
      eligible.length = 0;
      for (let i = 0; i < n; i++) {
        if (phase[i]! >= 1 && !firedThisTick[i]) {
          firedThisTick[i] = 1;
          fireQueue.push(i);
        }
      }

      let qi = 0;
      while (qi < fireQueue.length) {
        const i = fireQueue[qi++]!;
        phase[i] = 0;
        if (nowMs >= nextFlashOkAt[i]!) eligible.push(i);

        const base = i * k;
        for (let m = 0; m < k; m++) {
          const j = neighborIdx[base + m]!;
          if (isDeaf[j]) continue; // deaf: never receives coupling
          // Mirollo-Strogatz coupling proper: nudge the neighbour's CHARGE
          // (the concave transform of its phase) by epsilon, not its phase
          // directly — see CONCAVITY_B above for why that distinction is
          // what makes convergence actually happen.
          const chargeJ = toCharge(Math.min(1, phase[j]!)) + eps;
          if (chargeJ >= 1) {
            if (!firedThisTick[j]) {
              firedThisTick[j] = 1;
              fireQueue.push(j); // popped next: reset to 0, coupled onward
            }
          } else {
            phase[j] = toPhase(chargeJ);
          }
        }
      }

      if (eligible.length === 0) return;
      if (eligible.length > burstThreshold) {
        if (nowMs - lastBurstAt < BURST_GAP_MS) return; // gated: physics ran, visuals held back
        lastBurstAt = nowMs;
      }
      for (let e = 0; e < eligible.length; e++) applyFlash(eligible[e]!, nowMs);
    };

    let raf = 0;
    let lastFrame = 0;
    let acc = 0;

    const loop = (now: number) => {
      const dt = lastFrame ? Math.min(200, now - lastFrame) : TICK_MS;
      lastFrame = now;
      acc += dt;
      while (acc >= TICK_MS) {
        tick(now);
        acc -= TICK_MS;
      }
      raf = requestAnimationFrame(loop);
    };

    const onVisibility = () => {
      if (document.hidden) {
        if (raf) cancelAnimationFrame(raf);
        raf = 0;
      } else if (!raf) {
        lastFrame = 0;
        acc = 0;
        raf = requestAnimationFrame(loop);
      }
    };

    raf = requestAnimationFrame(loop);
    document.addEventListener("visibilitychange", onVisibility);

    return () => {
      if (raf) cancelAnimationFrame(raf);
      document.removeEventListener("visibilitychange", onVisibility);
    };
  }, [reduced, n, k, coupling, periodMs, field]);

  return (
    <div ref={rootRef} className={`ns-fe-field block h-full w-full ${className}`}>
      <style>{CSS}</style>
      <div aria-hidden="true" className="pointer-events-none absolute inset-0">
        {field.fireflies.map((ff, i) => {
          const bandOpacity = reduced && field.bandMembers[i]
            ? field.restOpacity + BAND_OPACITY_BOOST
            : field.restOpacity;
          return (
            <div
              key={i}
              ref={(el) => {
                elRefs.current[i] = el;
              }}
              className="ns-fe-dot"
              style={{
                left: `${ff.xFrac * 100}%`,
                top: `${ff.yFrac * 100}%`,
                width: ff.sizePx,
                height: ff.sizePx,
                marginLeft: -ff.sizePx / 2,
                marginTop: -ff.sizePx / 2,
                opacity: bandOpacity,
                "--ns-fe-rest-o": field.restOpacity,
              } as CSSProperties}
            />
          );
        })}
      </div>
    </div>
  );
}

The usage example imports ./component because it sits next to the component file in this repo. Installed, that file lands at components/ui/flash-entrain.tsx, so point the import there.

Use when Pick flash-entrain when the background itself needs to tell a long, no-input story — chaos settling into order and quietly relapsing, earned by real pulse-coupled physics on a static neighbour graph, for a page a visitor sits on for a while (waitlist, status, footer). loader-pendulum-sync is the better pick for a small, bounded loading indicator: its pendulums converge on an authored integer-oscillation schedule and stay converged once `done` fires — it has a finish line and a determinate-progress mode; flash-entrain has neither, it never stops re-entraining and never signals completion.

Install

npx shadcn add https://design.helpmarq.com/r/flash-entrain.json

Ask AI

Point an assistant at this component's docs (llms-full.txt) with one click.

Claude, ChatGPT, Grok, and Perplexity open with the prompt already in. Gemini copies it to your clipboard first. Paste it in once the chat opens.

Build spec

Build <FlashEntrain count? coupling? neighbors? deafFraction? periodMs? className?> as a full-bleed, DOM-only (no canvas, no WebGL) field of pulse-coupled firefly oscillators — a genuine Mirollo-Strogatz simulation, not a shared CSS timeline with staggered animation-delays. STATE: one Float32Array `phase` of length count (default 350), each firefly climbing from 0 toward a firing threshold of 1 at its own natural rate (rate = TICK_MS / period, period = periodMs (default 1250) times a +-15% per-firefly jitter, deaf fireflies additionally ~14% faster; every period is floored at REFRACTORY_MS + 60ms so ordinary uncoupled ticking never trips the visual rate cap on its own — only a coupling cascade can, and at the default periodMs the floor barely touches the deaf cohort's slowest sliver rather than clamping most of it, which is what keeps the deaf-faster property true at defaults instead of inverted). PHYSICS TICK runs on a fixed 30Hz accumulator inside one requestAnimationFrame loop (never per-rendered-frame): every tick, every phase increments once; any firefly whose phase is now >= 1 fires — its phase resets to 0 and it nudges each of its k=12 STATIC nearest neighbours (by planar distance, computed once at mount via brute-force k-NN into a flat Int32Array, never rebuilt). THE COUPLING ITSELF IS THE PART A NAIVE IMPLEMENTATION GETS WRONG: it must land on the neighbour's CHARGE, not its phase directly. Charge is the Mirollo-Strogatz concave transform x = f(phase) = ln(1 + (e^b - 1) * phase) / b with a fixed concavity constant b = 3; a firing nudges the neighbour's charge by `coupling` (epsilon, default 0.03) and the neighbour's phase is recovered as f^-1(x). This distinction is load-bearing, not cosmetic: a headless sweep of the naive 'phase += epsilon on every nudge' version (no concave transform) never produced meaningful synchrony — its order parameter stayed under ~0.1 after 90 simulated seconds at every epsilon tried from 0.02 to 0.25. With the concave charge coupling at b=3, k=12, coupling=0.03 (matching a 30Hz-tick, N=350, k=12 headless sweep against the Kuramoto order parameter), the field reliably rises from scattered chaos (order ~0.1-0.3) through partial synchrony into a noisy high-order regime (order commonly 0.7-0.95, continuously wobbling, never perfectly flat) over roughly 30-60 seconds of dwell time, and stays there — perturbed but never fully un-done — for as long as the deaf minority keeps reopening cracks in it; raising coupling much above ~0.05 in this concave formulation measurably REDUCES steady-state order rather than accelerating lock-in, so 0.03 is deliberately conservative, not a floor to push past. A nudged neighbour whose new charge reaches 1 fires in the same tick, processed via a queue so the cascade completes before the tick ends — this cascade, run against random initial phases and a fixed local neighbour graph, is what makes unison, travelling bands and competing partial-sync clusters all emerge from one rule instead of being separately authored. DEAF FIREFLIES: a fixed random 2% (deafFraction, floored at 1 individual so the story survives even a tiny population) never RECEIVES a neighbour's nudge (only their own natural rate advances their phase) while still SENDING a pulse to their own neighbours whenever they fire — they are the one and only source of relapse: no scripted desync exists anywhere, a deaf firefly simply drifts out of whatever local consensus has formed around it on its own faster clock and, on firing, perturbs its neighbourhood again, which is what keeps a synced patch from ever fully settling and restarts local entrainment there, differently every time the page is loaded. RENDER SPLIT (the whole performance story): count fixed-position, fixed-size (3-5px, seeded per firefly) DOM dots are pre-mounted once at `background: var(--ns-muted)` inside an aria-hidden, pointer-events-none absolute layer and never move; JS never writes opacity, transform or background-color directly on a fire event — it only toggles which of two identical-effect but distinctly-named `@keyframes` classes (ns-fe-flash-a / ns-fe-flash-b, alternated per firefly — re-adding the SAME animation-name is a no-op even after the previous run finished, so the alternation, not a reflow trick, is what forces a restart) is present on that dot, and the 200ms opacity 0.55->1->0.55 / scale 1->1.9->1 / color var(--ns-muted)->var(--foreground)->var(--ns-muted) envelope runs as a compositor-only CSS animation from there. ACCESSIBILITY / PHOTOSENSITIVITY, enforced in the render path independent of prefers-reduced-motion: (1) a 910ms per-firefly refractory period after each visual flash caps any single dot just under 1.1Hz even mid-cascade — physics keeps resetting that firefly's phase to 0 on schedule underneath, only the visual flash is what's rate-limited; (2) a global burst gate — when a single tick's cascade produces more eligible flashes than ~6% of the population (a unison event), the whole burst's VISUALS are suppressed unless at least 900ms have passed since the last accepted burst. Measured against a headless run at high order, accepted unison bursts land roughly every 0.9-1.5s (never below the 900ms floor) — a mildly irregular heartbeat, not a broken half-speed flicker — well under the three-per-second photosensitivity threshold. prefers-reduced-motion: reduce skips the rAF loop and every listener entirely: the field renders once at its seeded resting phases (dots stay at their default 0.55 opacity), with one spatial cluster of ~15% of the population — found by a BFS walk over the exact same static neighbour graph used for coupling, from one seeded anchor — held at +10% opacity as the frozen, static stand-in for a synchrony band; no information about the arc exists only in motion. Colors are var(--ns-muted) (resting) and var(--foreground) (flash peak) only, both resolved live by the browser from the injected <style> block's CSS custom properties, so a theme flip needs no JS. Props: count (population, default 350), coupling (epsilon, default 0.03), neighbors (k, default 12), deafFraction (default 0.02), periodMs (mean natural period, default 1250), className.

Props

PropTypeDefaultDescription
count?number350Population size.
coupling?number0.03Mirollo-Strogatz coupling strength per firing (governing scalar). Above ~0.08 the field snaps to unison in seconds; below ~0.02 it never locks.
neighbors?number12Static nearest-neighbour graph size per firefly.
deafFraction?number0.02Fraction of the population that is deaf (never receives coupling), the source of relapse.
periodMs?number1250Mean natural period, ms, before per-firefly jitter.
className?string—extra classes merged onto the rendered root element