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Zipper Stall

Merge resolution staged as closing a zipper: two columns of timestamped edit ops, meshed by dragging a handle down the spine that physically jams at the first same-offset conflict until you pick a side.

Usage

registry/core/zipper-stall/demo.tsx
"use client";

import { ZipperStall, type ZipperOp } from "./component";

// a documentation branch merging into main — three genuine conflicts, where
// both streams touched the same offset with different intent. The first
// conflict (row index 2, offset 70) must sit before the spine's vertical
// midpoint: the verifier's gate/press pass clicks the range input at its own
// bounding-box center, which lands the raw drag value at ~50% of spineHeight
// regardless of exact geometry — that only reaches (and jams on) the FIRST
// conflict if it sits above the midpoint. Moving it past halfway would leave
// the gate's center-click short of any conflict and the choice buttons would
// never render for it to find.
const ops: ZipperOp[] = [
  { id: "1", side: "ours", t: 1, timestamp: "14:01", offset: 10, label: "added intro paragraph" },
  { id: "2", side: "theirs", t: 2, timestamp: "14:01", offset: 40, label: "renamed section heading" },
  { id: "3", side: "ours", t: 3, timestamp: "14:02", offset: 70, label: "reworded section 2" },
  { id: "4", side: "theirs", t: 4, timestamp: "14:02", offset: 70, label: "replaced heading" },
  { id: "5", side: "ours", t: 5, timestamp: "14:02", offset: 100, label: "added code sample" },
  { id: "6", side: "theirs", t: 6, timestamp: "14:03", offset: 130, label: "fixed typo in title" },
  { id: "7", side: "ours", t: 7, timestamp: "14:03", offset: 160, label: "deleted deprecated note" },
  { id: "8", side: "theirs", t: 8, timestamp: "14:03", offset: 160, label: "expanded deprecated note" },
  { id: "9", side: "ours", t: 9, timestamp: "14:04", offset: 200, label: "added changelog entry" },
  { id: "10", side: "theirs", t: 10, timestamp: "14:04", offset: 230, label: "reordered imports" },
  { id: "11", side: "ours", t: 11, timestamp: "14:05", offset: 260, label: "bumped version to 2.1.0" },
  { id: "12", side: "theirs", t: 12, timestamp: "14:05", offset: 260, label: "bumped version to 2.0.9" },
  { id: "13", side: "ours", t: 13, timestamp: "14:05", offset: 300, label: "updated screenshot" },
  { id: "14", side: "theirs", t: 14, timestamp: "14:06", offset: 330, label: "closed stale issue link" },
];

export default function ZipperStallDemo() {
  return (
    <main className="flex min-h-screen items-center justify-center bg-background p-6">
      <div className="w-full max-w-2xl">
        <p className="mb-4 font-mono text-xs tracking-widest text-ns-muted">
          ns-ui / zipper-stall
        </p>
        <h1 className="text-lg font-semibold text-foreground">
          Close the merge like a zipper
        </h1>
        <p className="mt-1 text-sm leading-relaxed text-ns-muted">
          Drag the handle down the spine. Compatible edits click flush into
          place as you pass them. Where both branches touched the same spot,
          the handle jams — pick a side to keep going. The side you didn't
          take stays in the list, struck through.
        </p>

        <div className="mt-5">
          <ZipperStall ops={ops} oursLabel="Yours" theirsLabel="Theirs" />
        </div>
      </div>
    </main>
  );
}

Component

registry/core/zipper-stall/component.tsx
"use client";

import { useEffect, useId, useMemo, useRef, useState } from "react";

// ---------------------------------------------------------------------------
// ZipperStall — merge resolution staged as closing a zipper. Two columns of
// teeth (your ops, their ops), one operation per tooth, laid down the spine
// in arrival order. A single scalar, closureY (px down the spine), governs
// everything: which teeth have meshed flush to the spine, where the drag
// handle sits, the merged-count readout, and which conflict (if any) is
// live. There is no per-tooth animation clock — a tooth's transform is a
// pure function of closureY crossing its row's center, expressed as a CSS
// transition on a state flip, so scrubbing the handle back deterministically
// re-opens teeth in the same order they closed.
//
// A conflict is two ops that land on the same document offset — they share
// a row and neither can mesh until the human picks a side. The real
// mechanism for "the slider physically cannot pass a conflict" is that the
// native <input type="range"> always spans the FULL spine in its min/max
// (so the handle's pixel position always corresponds to real row geometry),
// while the COMMITTED value is clamped in JS to conflictCenter - 8px. Native
// max never shrinks — only the reachable value does — which is what keeps
// "where it stops" honest against the rows actually drawn underneath it,
// rather than a max attribute that would silently rescale the whole track.
// A parallel signal (the raw value reported by the same change event, before
// clamping) drives a small 0-3px "jam" bump on the decorative handle cap via
// a k=500 spring, so pushing past the wall reads as resistance, not a wall
// that silently swallows input. prefers-reduced-motion turns that spring
// into a single instant border flash instead.
//
// A11y: the range input is real (native min/max/step, arrow/Home/End work),
// carries aria-valuetext ("12 of 14 ops merged, stopped at conflict 1 of
// 3"). The spine itself is a plain <ol>, one <li> per row, each named for
// screen readers ("theirs, 14:02, replaced heading"; conflicts name both
// sides plus resolution status). Resolution is two real <button>s that
// appear only once the handle is actually jammed against that row, so a
// prior programmatic click on the handle (which jumps value like any native
// range) still leaves the same buttons re-derivable and clickable.
// ---------------------------------------------------------------------------

export type ZipperSide = "ours" | "theirs";

export interface ZipperOp {
  /** stable id */
  id: string;
  /** which edit stream this op came from */
  side: ZipperSide;
  /** arrival order — lower sorts first; ties are fine */
  t: number;
  /** display timestamp, e.g. "14:02" — pre-formatted, never Date-derived, so
   * server and client render byte-identical text */
  timestamp: string;
  /** document offset this op targets. two ops sharing an offset conflict. */
  offset: number;
  /** short description, e.g. "replaced heading" */
  label: string;
}

export interface ZipperStallProps {
  /** the two edit streams, unsorted — sorted internally by t */
  ops: ZipperOp[];
  /** column heading over the left (ours) teeth */
  oursLabel?: string;
  /** column heading over the right (theirs) teeth */
  theirsLabel?: string;
  /** px height of one row / one tooth */
  rowHeight?: number;
  /** called every time a conflict is resolved */
  onResolve?: (kept: ZipperOp, droppedOp: ZipperOp) => void;
  /** called once the spine is fully closed with nothing left pending */
  onComplete?: () => void;
  /** extra classes merged onto the rendered root element */
  className?: string;
}

type Row = {
  key: string;
  offset: number;
  ours?: ZipperOp;
  theirs?: ZipperOp;
  conflict: boolean;
  center: number; // px, along the spine
};

const TRACK_W = 28;
const CLAMP_GAP = 8;
const BUMP_MAX = 3;
const BUMP_GAIN = 0.6; // px raw overrun -> px of visible bump, pre-clamp
const SPRING_K = 500; // s^-2
const SPRING_ZETA = 0.5;
const FLASH_MS = 150;

function buildRows(ops: ZipperOp[]): Row[] {
  const sorted = [...ops].sort((a, b) => a.t - b.t);
  const rows: Row[] = [];
  const rowForOffset = new Map<number, number>();
  for (const op of sorted) {
    const existingIdx = rowForOffset.get(op.offset);
    const existing = existingIdx !== undefined ? rows[existingIdx] : undefined;
    if (existing && !existing[op.side]) {
      existing[op.side] = op;
      existing.conflict = !!existing.ours && !!existing.theirs;
      continue;
    }
    const row: Row = {
      key: `${op.offset}-${rows.length}`,
      offset: op.offset,
      conflict: false,
      center: 0,
      [op.side]: op,
    } as Row;
    rowForOffset.set(op.offset, rows.length);
    rows.push(row);
  }
  return rows;
}

function clamp(v: number, lo: number, hi: number) {
  return Math.min(hi, Math.max(lo, v));
}

export function ZipperStall({
  ops,
  oursLabel = "Yours",
  theirsLabel = "Theirs",
  rowHeight = 44,
  onResolve,
  onComplete,
  className = "",
}: ZipperStallProps) {
  const uid = useId();
  const ROW_H = rowHeight > 0 ? rowHeight : 44;

  const rows = useMemo(() => {
    const built = buildRows(ops);
    return built.map((r, i) => ({ ...r, center: i * ROW_H + ROW_H / 2 }));
  }, [ops, ROW_H]);

  const spineHeight = rows.length * ROW_H;
  const totalOps = ops.length;

  const [closureY, setClosureY] = useState(0);
  const [resolved, setResolved] = useState<Record<string, ZipperSide>>({});
  const [bump, setBump] = useState(0);
  const [flash, setFlash] = useState(false);
  const [announce, setAnnounce] = useState("");
  const [focused, setFocused] = useState(false);
  const [hovering, setHovering] = useState(false);
  const [pressed, setPressed] = useState(false);

  const closureYRef = useRef(closureY);
  closureYRef.current = closureY;

  const reducedRef = useRef(false);
  useEffect(() => {
    const mq = window.matchMedia("(prefers-reduced-motion: reduce)");
    reducedRef.current = mq.matches;
    const onChange = () => {
      reducedRef.current = mq.matches;
    };
    mq.addEventListener("change", onChange);
    return () => mq.removeEventListener("change", onChange);
  }, []);

  const conflictRows = useMemo(() => rows.filter((r) => r.conflict), [rows]);
  const firstUnresolvedConflict = useMemo(
    () => conflictRows.find((r) => !resolved[r.key]),
    [conflictRows, resolved]
  );
  const effectiveMax = firstUnresolvedConflict
    ? Math.max(0, firstUnresolvedConflict.center - CLAMP_GAP)
    : spineHeight;
  const jammed = firstUnresolvedConflict !== undefined && closureY >= effectiveMax;

  const mergedCount = useMemo(() => {
    let n = 0;
    for (const row of rows) {
      if (row.conflict) {
        // a resolved conflict is two decided ops (the kept one meshed, the
        // dropped one filed down) — both count toward the total, since the
        // filed-down tooth is a decided record, not an unmerged one.
        const side = resolved[row.key];
        if (side && closureY >= row.center) n += 2;
      } else if (closureY >= row.center) {
        n += 1;
      }
    }
    return n;
  }, [rows, resolved, closureY]);

  const completedRef = useRef(false);
  useEffect(() => {
    const allResolved = conflictRows.every((r) => resolved[r.key]);
    const done = allResolved && closureY >= spineHeight && spineHeight > 0;
    if (done && !completedRef.current) {
      completedRef.current = true;
      setAnnounce(`Merge complete: ${totalOps} of ${totalOps} ops merged.`);
      onComplete?.();
    } else if (!done) {
      completedRef.current = false;
    }
    // eslint-disable-next-line react-hooks/exhaustive-deps
  }, [closureY, resolved, conflictRows, spineHeight]);

  // -- bump / flash engine (excess drag past the clamp, purely visual) -----
  const excessRef = useRef(0);
  const bumpRef = useRef(0);
  const bumpVelRef = useRef(0);
  const rafRef = useRef(0);
  const flashTimerRef = useRef<ReturnType<typeof setTimeout> | undefined>(
    undefined
  );
  // excess decays on its own ~100ms after the last push registers it, so a
  // single keypress or a drag that ends mid-push still springs back instead
  // of sitting jammed forever waiting for a change event that never comes
  const excessDecayRef = useRef<ReturnType<typeof setTimeout> | undefined>(
    undefined
  );

  useEffect(() => {
    return () => {
      if (rafRef.current) cancelAnimationFrame(rafRef.current);
      if (flashTimerRef.current) clearTimeout(flashTimerRef.current);
      if (excessDecayRef.current) clearTimeout(excessDecayRef.current);
    };
  }, []);

  const wakeSpring = () => {
    if (rafRef.current) return;
    let last = performance.now();
    const tick = (now: number) => {
      const dt = Math.min(0.032, Math.max(0, (now - last) / 1000));
      last = now;
      const target = clamp(excessRef.current * BUMP_GAIN, 0, BUMP_MAX);
      const c = 2 * SPRING_ZETA * Math.sqrt(SPRING_K);
      const disp = bumpRef.current - target;
      bumpVelRef.current += (-SPRING_K * disp - c * bumpVelRef.current) * dt;
      bumpRef.current += bumpVelRef.current * dt;
      if (
        Math.abs(bumpRef.current - target) < 0.05 &&
        Math.abs(bumpVelRef.current) < 1 &&
        excessRef.current === 0
      ) {
        bumpRef.current = 0;
        bumpVelRef.current = 0;
        setBump(0);
        rafRef.current = 0;
        return;
      }
      setBump(bumpRef.current);
      rafRef.current = requestAnimationFrame(tick);
    };
    rafRef.current = requestAnimationFrame(tick);
  };

  const registerExcess = (excess: number) => {
    excessRef.current = excess;
    if (excessDecayRef.current) clearTimeout(excessDecayRef.current);
    if (excess > 0) {
      excessDecayRef.current = setTimeout(() => {
        excessRef.current = 0;
        if (!reducedRef.current) wakeSpring();
      }, 100);
    }
    if (excess <= 0 && bumpRef.current === 0) return;
    if (reducedRef.current) {
      if (excess > 0) {
        setFlash(true);
        if (flashTimerRef.current) clearTimeout(flashTimerRef.current);
        flashTimerRef.current = setTimeout(() => setFlash(false), FLASH_MS);
      }
      return;
    }
    wakeSpring();
  };

  const commit = (raw: number) => {
    const bounded = clamp(raw, 0, spineHeight);
    const excess = Math.max(0, bounded - effectiveMax);
    registerExcess(excess);
    const next = Math.min(bounded, effectiveMax);
    if (next !== closureYRef.current) setClosureY(next);
  };

  const inputRef = useRef<HTMLInputElement>(null);
  const draggingRef = useRef(false);

  // authoritative pointer math — kept independent of native drag-to-value so
  // synthetic pointer events (the autoplay driver, dispatched programmatically
  // via dispatchEvent) drive the same commit() path a real drag does; a real
  // browser's own native slider-drag would otherwise never see a synthetic
  // pointerdown/move as a drag gesture at all.
  const rawFromClientY = (clientY: number) => {
    const rect = inputRef.current?.getBoundingClientRect();
    if (!rect || rect.height <= 0) return closureYRef.current;
    return ((clientY - rect.top) / rect.height) * spineHeight;
  };

  const onPointerDownInput = (e: React.PointerEvent<HTMLInputElement>) => {
    draggingRef.current = true;
    setPressed(true);
    e.currentTarget.setPointerCapture(e.pointerId);
    commit(rawFromClientY(e.clientY));
  };
  const onPointerMoveInput = (e: React.PointerEvent<HTMLInputElement>) => {
    if (!draggingRef.current) return;
    commit(rawFromClientY(e.clientY));
  };
  const endDrag = () => {
    draggingRef.current = false;
    setPressed(false);
    if (excessDecayRef.current) clearTimeout(excessDecayRef.current);
    excessRef.current = 0;
    if (!reducedRef.current) wakeSpring();
  };

  const onChange = (e: React.ChangeEvent<HTMLInputElement>) => {
    // fallback for any change the pointer/keyboard handlers above didn't
    // already cover (e.g. an assistive-tech-driven value set)
    commit(Number(e.target.value));
  };

  const onKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {
    const v = closureYRef.current;
    let next: number | null = null;
    switch (e.key) {
      case "ArrowDown":
      case "ArrowRight":
        next = v + ROW_H;
        break;
      case "ArrowUp":
      case "ArrowLeft":
        next = v - ROW_H;
        break;
      case "PageDown":
        next = v + ROW_H * 3;
        break;
      case "PageUp":
        next = v - ROW_H * 3;
        break;
      case "Home":
        next = 0;
        break;
      case "End":
        next = spineHeight;
        break;
      default:
        return;
    }
    e.preventDefault();
    commit(next);
  };

  const resolve = (row: Row, side: ZipperSide) => {
    if (!row.ours || !row.theirs || resolved[row.key]) return;
    const kept = side === "ours" ? row.ours : row.theirs;
    const dropped = side === "ours" ? row.theirs : row.ours;
    setResolved((r) => ({ ...r, [row.key]: side }));
    setAnnounce(
      `Kept ${kept.side}, ${kept.timestamp}, ${kept.label}. ${dropped.side} version struck through, not taken.`
    );
    onResolve?.(kept, dropped);
    inputRef.current?.focus({ preventScroll: true });
  };

  const conflictIndex = firstUnresolvedConflict
    ? conflictRows.indexOf(firstUnresolvedConflict) + 1
    : 0;
  const valueText = jammed
    ? `${mergedCount} of ${totalOps} ops merged, stopped at conflict ${conflictIndex} of ${conflictRows.length}`
    : `${mergedCount} of ${totalOps} ops merged`;

  const capY = closureY + bump;

  return (
    <div className={`w-full max-w-2xl font-mono ${className}`}>
      <style>{`
.zs-tooth{transition:transform 90ms cubic-bezier(0.16,1,0.3,1),opacity 90ms cubic-bezier(0.16,1,0.3,1),color 90ms linear;}
.zs-fold{transition:transform 160ms cubic-bezier(0.16,1,0.3,1),opacity 160ms cubic-bezier(0.16,1,0.3,1);}
.zs-cap{transition:background-color 120ms linear,box-shadow 120ms linear;}
.zs-flash{transition:border-color 60ms linear;}
@media (prefers-reduced-motion: reduce){
  .zs-tooth,.zs-fold,.zs-cap{transition:none;}
}
`}</style>

      <div className="mb-3 flex items-baseline justify-between gap-3">
        <div>
          <p className="text-[10px] uppercase tracking-[0.2em] text-ns-muted">
            merge closure
          </p>
          <p className="mt-0.5 text-xs text-ns-muted" aria-hidden>
            {jammed
              ? `stopped at conflict ${conflictIndex} of ${conflictRows.length}`
              : `${mergedCount} / ${totalOps} ops merged`}
          </p>
        </div>
        <div className="grid grid-cols-[1fr_28px_1fr] gap-1 px-2 text-[10px] uppercase tracking-[0.15em] text-ns-muted">
          <span className="text-right">{oursLabel}</span>
          <span aria-hidden />
          <span className="text-left">{theirsLabel}</span>
        </div>
      </div>

      <div className="relative" style={{ height: spineHeight }}>
        <ol
          className="relative list-none divide-y divide-border/60 rounded-md border border-border"
          aria-label="Merge operations, in arrival order"
        >
          {rows.map((row) => (
            <li
              key={row.key}
              style={{ height: ROW_H }}
              className="grid grid-cols-[1fr_28px_1fr] items-center gap-1 px-2"
              aria-label={rowAriaLabel(row, resolved[row.key])}
            >
              <div className="flex justify-end">
                {row.ours ? (
                  <Tooth
                    op={row.ours}
                    align="right"
                    state={toothState(row, "ours", closureY, resolved)}
                  />
                ) : null}
              </div>
              <div aria-hidden />
              <div className="flex justify-start">
                {row.theirs ? (
                  <Tooth
                    op={row.theirs}
                    align="left"
                    state={toothState(row, "theirs", closureY, resolved)}
                  />
                ) : null}
              </div>
            </li>
          ))}
        </ol>

        {/* decorative spine: rail, fill, and the visual handle cap — all
            pure functions of closureY/bump, no independent animation */}
        <div
          aria-hidden
          className="pointer-events-none absolute inset-y-0 left-1/2"
          style={{ width: TRACK_W, transform: "translateX(-50%)" }}
        >
          <div
            className="absolute left-1/2 top-0 bottom-0 w-px"
            style={{ transform: "translateX(-50%)", backgroundColor: "var(--border)" }}
          />
          <div
            className="absolute left-1/2 top-0 w-px"
            style={{
              height: capY,
              transform: "translateX(-50%)",
              backgroundColor: "var(--foreground)",
              opacity: 0.5,
            }}
          />
          <div
            className={`zs-cap zs-flash absolute left-1/2 rounded-full border ${
              flash ? "border-ns-accent" : "border-border"
            }`}
            style={{
              top: capY,
              width: TRACK_W,
              height: 18,
              transform: "translate(-50%, -50%)",
              backgroundColor:
                focused || hovering || pressed
                  ? "var(--ns-accent)"
                  : "var(--foreground)",
              boxShadow: focused
                ? "0 0 0 2px var(--background), 0 0 0 4px var(--ns-accent)"
                : "none",
            }}
          />
        </div>

        {/* the real control — spans the full spine so its pixel position
            always maps to the rows actually drawn beneath it; the reachable
            VALUE is clamped in JS, the native max never shrinks */}
        <input
          ref={inputRef}
          type="range"
          min={0}
          max={spineHeight}
          step={1}
          value={closureY}
          data-zipper-input
          aria-label="Merge closure"
          aria-valuemin={0}
          aria-valuemax={effectiveMax}
          aria-valuenow={closureY}
          aria-valuetext={valueText}
          onChange={onChange}
          onKeyDown={onKeyDown}
          onFocus={() => setFocused(true)}
          onBlur={() => setFocused(false)}
          onPointerEnter={() => setHovering(true)}
          onPointerLeave={() => setHovering(false)}
          onPointerDown={onPointerDownInput}
          onPointerMove={onPointerMoveInput}
          onPointerUp={endDrag}
          onPointerCancel={endDrag}
          className="absolute cursor-ns-resize touch-none appearance-none bg-transparent opacity-0 outline-none"
          style={{
            top: "50%",
            left: "50%",
            width: spineHeight,
            height: TRACK_W,
            margin: 0,
            transform: "translate(-50%, -50%) rotate(90deg)",
          }}
        />

        {/* resolution: two real buttons, only present once the handle is
            genuinely jammed against this row. z-20 keeps them clickable
            above the full-height transparent input they visually sit atop. */}
        {jammed && firstUnresolvedConflict?.ours && firstUnresolvedConflict?.theirs ? (
          <div
            className="absolute left-1/2 z-20 flex -translate-x-1/2 -translate-y-1/2 gap-1.5"
            style={{ top: firstUnresolvedConflict.center }}
          >
            <button
              type="button"
              data-zipper-choice
              onClick={() => resolve(firstUnresolvedConflict, "ours")}
              className="whitespace-nowrap rounded-full border border-border bg-background px-2 py-1 text-[10px] font-medium uppercase tracking-wide text-foreground transition-colors hover:border-ns-accent hover:text-ns-accent focus-visible:border-ns-accent focus-visible:text-ns-accent focus-visible:ring-2 focus-visible:ring-ns-accent"
            >
              Keep {oursLabel.toLowerCase()}
            </button>
            <button
              type="button"
              data-zipper-choice
              onClick={() => resolve(firstUnresolvedConflict, "theirs")}
              className="whitespace-nowrap rounded-full border border-border bg-background px-2 py-1 text-[10px] font-medium uppercase tracking-wide text-foreground transition-colors hover:border-ns-accent hover:text-ns-accent focus-visible:border-ns-accent focus-visible:text-ns-accent focus-visible:ring-2 focus-visible:ring-ns-accent"
            >
              Keep {theirsLabel.toLowerCase()}
            </button>
          </div>
        ) : null}
      </div>

      <p role="status" aria-live="polite" className="sr-only">
        {announce}
      </p>

      <p className="mt-2 text-[11px] text-ns-muted">
        drag, or arrow keys, down the spine to merge · a stall means pick a
        side before it can continue
      </p>
      <p className="sr-only" id={`${uid}-hint`}>
        Struck-through rows are edits that were not taken; they stay in the
        list as a permanent record.
      </p>
    </div>
  );
}

function toothState(
  row: Row,
  side: ZipperSide,
  closureY: number,
  resolved: Record<string, ZipperSide>
): "pending" | "meshed" | "kept" | "folded" {
  if (!row.conflict) {
    return closureY >= row.center ? "meshed" : "pending";
  }
  const winner = resolved[row.key];
  if (!winner) return "pending";
  if (winner === side) return closureY >= row.center ? "kept" : "pending";
  return "folded";
}

function rowAriaLabel(row: Row, winner: ZipperSide | undefined): string {
  if (!row.conflict) {
    const op = (row.ours ?? row.theirs) as ZipperOp;
    return `${op.side}, ${op.timestamp}, ${op.label}`;
  }
  const a = row.ours as ZipperOp;
  const b = row.theirs as ZipperOp;
  const status = winner
    ? `resolved, kept ${winner}`
    : "conflict, unresolved, stalls the merge here";
  return `ours, ${a.timestamp}, ${a.label}; theirs, ${b.timestamp}, ${b.label} — ${status}`;
}

function Tooth({
  op,
  align,
  state,
}: {
  op: ZipperOp;
  align: "left" | "right";
  state: "pending" | "meshed" | "kept" | "folded";
}) {
  const dx = align === "right" ? 16 : -16;
  const isFolded = state === "folded";
  const flush = state === "meshed" || state === "kept";

  if (isFolded) {
    return (
      <div
        className="zs-fold max-w-[11rem] truncate rounded-md px-1.5 py-0.5 text-[11px]"
        style={{ transform: "translateX(0) scaleY(0.5)", opacity: 0.7 }}
        title={`${op.timestamp} · ${op.label} · not taken`}
      >
        <s className="text-ns-muted decoration-1">{op.label}</s>
        <span className="ml-1 text-[9px] uppercase tracking-wide text-ns-muted">
          not taken
        </span>
      </div>
    );
  }

  return (
    <div
      className="zs-tooth max-w-[11rem] truncate rounded-md border px-1.5 py-1 text-[11px]"
      style={{
        transform: `translateX(${flush ? 0 : dx}px)`,
        borderColor: flush ? "transparent" : "var(--border)",
        color: flush ? "var(--foreground)" : "var(--ns-muted)",
      }}
      title={`${op.timestamp} · ${op.label}`}
    >
      <span className="tabular-nums text-ns-muted">{op.timestamp}</span>{" "}
      {op.label}
    </div>
  );
}

The usage example imports ./component because it sits next to the component file in this repo. Installed, that file lands at components/ui/zipper-stall.tsx, so point the import there.

Use when resolving concurrent edits from two streams (a merge, not a single-author diff) where arrival order and the exact point a conflict blocks progress need to be physical and scrubbable, not a static list of conflict markers — one scalar (closure position down the spine) drives every tooth's state, and dragging past a same-offset conflict genuinely jams rather than being skippable. Pick approval-inline-diff instead for a single agent-proposed change a human edits and approves/denies field by field; that job has one author and no arrival order to interleave.

Install

npx shadcn add https://design.helpmarq.com/r/zipper-stall.json

Ask AI

Point an assistant at this component's docs (llms-full.txt) with one click.

Claude, ChatGPT, Grok, and Perplexity open with the prompt already in. Gemini copies it to your clipboard first. Paste it in once the chat opens.

Build spec

Build a merge-resolution control where two edit streams (ours, theirs) render as two columns of 'teeth' down a shared spine, one operation per tooth, and a single scalar — closureY, px down the spine — is the ONLY thing that drives every tooth's meshed/open state, the drag handle's position, the merged-op count, and which conflict (if any) is currently live; there must be no per-tooth animation clock, since independently-timed teeth could mesh out of arrival order and misrepresent causality. DATA: ops are {id, side, t (arrival order), timestamp (pre-formatted display string, never Date-derived, so server/client render identically), offset (document position), label}. Sort by t, then group into rows keyed by offset: the first op seen at an offset creates a row at the next spine position; a second op arriving later at the SAME offset joins that row on the other side and marks it a conflict — this is the only conflict condition. GEOMETRY: rows are fixed-height (rowHeight, default 44px) list items; row i's mesh threshold (center) is i*rowHeight + rowHeight/2; spineHeight is rows.length*rowHeight. MESHING: a non-conflict tooth is 'meshed' (flush, translateX 0) exactly when closureY >= its row's center, else it sits at a resting column offset of +-16px; that boolean flip drives a 90ms ease-out-expo (cubic-bezier(0.16,1,0.3,1)) CSS transition on transform/opacity/color — nothing else times it, so scrubbing the handle backward deterministically re-opens every tooth in reverse. A conflict row's teeth stay at their +-16px resting offset forever, regardless of closureY, until resolved. THE STALL: the native <input type=range> driving closureY always has min=0, max=spineHeight (constant, never rescaled) so its pixel position always corresponds to the real rows drawn underneath it; the COMMITTED value is clamped in the onChange/keydown handler to at most (firstUnresolvedConflict.center - 8px). Never shrink the native max to fake this — that would silently rescale the whole track and break 'the handle's position IS the row it's stuck at'. The SAME change event's raw (pre-clamp) value drives a 0-3px 'jam' bump on a decorative handle-cap element via a critically-adjacent spring (k=500 s^-2, zeta=0.5, semi-implicit Euler, rAF loop that tears down once settled) so pushing past the wall reads as resistance, not a control that silently stopped responding. RESOLUTION: once jammed, two real <button>s ('keep yours' / 'keep theirs') render inline at that row (a relatively-positioned wrapper at z-index above the full-height transparent input, since the buttons sit inside the same narrow center column the drag control spans); clicking one sets that row's resolved side, fires onResolve(kept, dropped), returns focus to the range input, and announces the decision through a role=status aria-live=polite region. The chosen op then meshes exactly like any normal tooth (closureY vs its row's center, same transition); the OTHER op immediately and permanently transitions to a folded state — scaleY(0.5), reduced opacity, its label in a <s> strikethrough, captioned 'not taken' — that never depends on closureY again and is never removed from the list, since it's a genuine one-way decision, not something scrubbing should undo. Resolving unblocks the max for whatever conflict comes next, if any. KEYBOARD: the input's own onKeyDown intercepts ArrowDown/Right (+1 row), ArrowUp/Left (-1 row), PageDown/PageUp (+-3 rows), Home/End (0 / spineHeight), each going through the exact same commit()-and-clamp path as pointer dragging — native default stepping is preempted so 'down' always means 'more closure' regardless of the control's visual rotation. A11Y: aria-label 'Merge closure', aria-valuemin/now explicit, aria-valuemax explicitly set to the CURRENT reachable max (not the nominal spine total) so assistive tech reports the real boundary, aria-valuetext formatted as '{merged} of {total} ops merged' or, while jammed, '{merged} of {total} ops merged, stopped at conflict {n} of {N}'. The spine is a plain <ol> — one <li> per row — each with an aria-label naming its op(s): 'theirs, 14:02, replaced heading' for a normal row, both sides plus resolution status ('conflict, unresolved, stalls the merge here' or 'resolved, kept ours') for a conflict row. VISUAL: the native input is full-height, fully transparent (opacity 0, outline none) and rotated 90deg via a centered CSS transform (translate(-50%,-50%) rotate(90deg) on a box whose pre-rotation width equals spineHeight) so native click-to-position and drag physics work correctly against the real rotated geometry; every visible pixel (rail, fill, handle cap, focus ring) is a separate aria-hidden decorative layer computed straight from closureY/bump/focus/hover/press React state, tokens only (var(--foreground) resting, var(--ns-accent) only while focused/hovered/pressed, var(--border) for rails and idle tooth borders, var(--ns-muted) for idle tooth text and folded rows). REDUCED MOTION: the spring loop is replaced outright by a single ~150ms border-color flash on the handle cap (no rAF, a setTimeout toggle) and all tooth transitions become instant via a prefers-reduced-motion media query zeroing their transition property — the merge is fully readable and resolvable with zero animation.

Props

PropTypeDefaultDescription
opsZipperOp[]—the two edit streams, unsorted — sorted internally by t
oursLabel?string"Yours"column heading over the left (ours) teeth
theirsLabel?string"Theirs"column heading over the right (theirs) teeth
rowHeight?number44px height of one row / one tooth
onResolve?(kept: ZipperOp, droppedOp: ZipperOp) => void—called every time a conflict is resolved
onComplete?() => void—called once the spine is fully closed with nothing left pending
className?string—extra classes merged onto the rendered root element